Frontier Farming Pack for RedM
An addon prop pack for RedM servers, built from scratch in an 1800s frontier style: 35 props, including ten crops with three growth stages each from sprout to harvest, plus five farmstead props. The stages are numbered in the model names, so a farming script can swap models as a crop grows. Ensure the resource and you can spawn every prop by model name. You don’t need a framework, and no vanilla models are replaced.
Tested on a live RedM server.
$10.99 · Store: https://grind-games.tebex.store
Contents · 35 props
- Crops (30 props): cabbage, carrot, corn, cotton, hops, potato, pumpkin, tobacco, tomato, wheat
- Farmstead (5 props): scarecrow, harvest basket, seed sack, vegetable crate, raised soil bed
All 35 model names
| Crop / set | Model names |
|---|---|
| Cabbage | gg_cabbage_stage1, gg_cabbage_stage2, gg_cabbage_mature |
| Carrot | gg_carrot_stage1, gg_carrot_stage2, gg_carrot_stage3 |
| Corn | gg_corn_stage1, gg_corn_stage2, gg_corn_stage3 |
| Cotton | gg_cotton_stage1, gg_cotton_stage2, gg_cotton_stage3 |
| Hops | gg_hops_stage1, gg_hops_stage2, gg_hops_stage3 |
| Potato | gg_potato_stage1, gg_potato_stage2, gg_potato_stage3 |
| Pumpkin | gg_pumpkin_stage1, gg_pumpkin_stage2, gg_pumpkin_stage3 |
| Tobacco | gg_tobacco_stage1, gg_tobacco_stage2, gg_tobacco_mature |
| Tomato | gg_tomato_stage1, gg_tomato_stage2, gg_tomato_stage3 |
| Wheat | gg_wheat_stage1, gg_wheat_stage2, gg_wheat_stage3 |
| Farmstead | gg_scarecrow, gg_harvest_basket, gg_seed_sack, gg_vegetable_crate, gg_raised_soil_bed |
Features
- Native RedM formats:
.ydrmodels,.ytdtextures and a.ytyparchetype file, registered throughfxmanifest.lua - Addon only: new
gg_model names, so no vanilla assets are replaced and names won’t clash with other packs - Two LODs per model: a high LOD plus a medium LOD at about 50% of the triangles. LOD distance is 60 m for small props and 100 m for tall ones.
- Textures: diffuse and normal map on every prop, at 512×512 for small props and 1024×1024 for props about 0.6 m and taller
- Collision: a simple box collision on every prop. Crops are solid, not walk-through.
- Origin at the base: props sit flush on the ground or a table when placed
- Any framework or standalone: static props with no scripts, so they work with VORP, RSG, RedEM:RP or no framework
- Spawn by model name with
CreateObject, a spooner or a map editor. A ready-made spooner object list (spooner_objects.lua) andprops.txtare included. - Cfx Asset Escrow: delivered to your Cfx.re account through the Cfx portal
This is a prop pack only. It doesn’t include farming scripts, MLOs or ymaps.
Installation
- After purchase, sign in at https://portal.cfx.re with the same Cfx.re account you bought with, then open Assets → Granted Assets and download the pack.
- Extract the zip and put the
gg_farmingfolder in your server’sresources/folder. Don’t rename it. The folder must havefxmanifest.luadirectly inside it. - Add it to
server.cfg:
ensure gg_farming
- Fully restart the server. The escrow check runs at startup.
- Place props with your spooner or map editor, or spawn them from your own client script:
local model = GetHashKey('gg_corn_stage3')
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local c = GetEntityCoords(PlayerPedId())
local obj = CreateObject(model, c.x + 1.5, c.y, c.z, true, true, false)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
SetModelAsNoLongerNeeded(model)
The pack includes a full README with troubleshooting and the hash for every model.
Price & Links
- Price: $10.99 USD (before any tax Tebex adds at checkout)
- Bundle: all three Frontier packs (Farming, Medical, Body Parts) are $22.99 together on the store.
- Store: https://grind-games.tebex.store
- Support: corbacraft@gmail.com. Please include your Cfx.re username, the pack name, your server artifact number and the server console output.
| Assets are accessible | No (Cfx Asset Escrow) |
| Code is accessible | No (prop pack, no scripts) |
| Subscription-based | No |
| Lines (approximately) | N/A (models only) |
| Polygons (model and LOD) | High LOD: 2,464–15,026 tris. Medium LOD: about 50% of high |
| Texture size and amount | Diffuse + normal per prop: 1024² (34x), 512² (36x) |
| Requirements & dependencies | RedM server on artifact 12735 or newer (escrow). No framework needed. |
| Support | Yes |




