[PAID] [REDM] Frontier Farming Pack | 35 Props | Growth Stages | Standalone | Escrow

Frontier Farming Pack for RedM

An addon prop pack for RedM servers, built from scratch in an 1800s frontier style: 35 props, including ten crops with three growth stages each from sprout to harvest, plus five farmstead props. The stages are numbered in the model names, so a farming script can swap models as a crop grows. Ensure the resource and you can spawn every prop by model name. You don’t need a framework, and no vanilla models are replaced.

Tested on a live RedM server.

$10.99 · Store: https://grind-games.tebex.store


Contents · 35 props

  • Crops (30 props): cabbage, carrot, corn, cotton, hops, potato, pumpkin, tobacco, tomato, wheat
  • Farmstead (5 props): scarecrow, harvest basket, seed sack, vegetable crate, raised soil bed

All 35 model names
Crop / set Model names
Cabbage gg_cabbage_stage1, gg_cabbage_stage2, gg_cabbage_mature
Carrot gg_carrot_stage1, gg_carrot_stage2, gg_carrot_stage3
Corn gg_corn_stage1, gg_corn_stage2, gg_corn_stage3
Cotton gg_cotton_stage1, gg_cotton_stage2, gg_cotton_stage3
Hops gg_hops_stage1, gg_hops_stage2, gg_hops_stage3
Potato gg_potato_stage1, gg_potato_stage2, gg_potato_stage3
Pumpkin gg_pumpkin_stage1, gg_pumpkin_stage2, gg_pumpkin_stage3
Tobacco gg_tobacco_stage1, gg_tobacco_stage2, gg_tobacco_mature
Tomato gg_tomato_stage1, gg_tomato_stage2, gg_tomato_stage3
Wheat gg_wheat_stage1, gg_wheat_stage2, gg_wheat_stage3
Farmstead gg_scarecrow, gg_harvest_basket, gg_seed_sack, gg_vegetable_crate, gg_raised_soil_bed

Features

  • Native RedM formats: .ydr models, .ytd textures and a .ytyp archetype file, registered through fxmanifest.lua
  • Addon only: new gg_ model names, so no vanilla assets are replaced and names won’t clash with other packs
  • Two LODs per model: a high LOD plus a medium LOD at about 50% of the triangles. LOD distance is 60 m for small props and 100 m for tall ones.
  • Textures: diffuse and normal map on every prop, at 512×512 for small props and 1024×1024 for props about 0.6 m and taller
  • Collision: a simple box collision on every prop. Crops are solid, not walk-through.
  • Origin at the base: props sit flush on the ground or a table when placed
  • Any framework or standalone: static props with no scripts, so they work with VORP, RSG, RedEM:RP or no framework
  • Spawn by model name with CreateObject, a spooner or a map editor. A ready-made spooner object list (spooner_objects.lua) and props.txt are included.
  • Cfx Asset Escrow: delivered to your Cfx.re account through the Cfx portal

This is a prop pack only. It doesn’t include farming scripts, MLOs or ymaps.


Installation

  1. After purchase, sign in at https://portal.cfx.re with the same Cfx.re account you bought with, then open Assets → Granted Assets and download the pack.
  2. Extract the zip and put the gg_farming folder in your server’s resources/ folder. Don’t rename it. The folder must have fxmanifest.lua directly inside it.
  3. Add it to server.cfg:
ensure gg_farming
  1. Fully restart the server. The escrow check runs at startup.
  2. Place props with your spooner or map editor, or spawn them from your own client script:
local model = GetHashKey('gg_corn_stage3')
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local c = GetEntityCoords(PlayerPedId())
local obj = CreateObject(model, c.x + 1.5, c.y, c.z, true, true, false)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
SetModelAsNoLongerNeeded(model)

The pack includes a full README with troubleshooting and the hash for every model.


Price & Links

  • Price: $10.99 USD (before any tax Tebex adds at checkout)
  • Bundle: all three Frontier packs (Farming, Medical, Body Parts) are $22.99 together on the store.
  • Store: https://grind-games.tebex.store
  • Support: corbacraft@gmail.com. Please include your Cfx.re username, the pack name, your server artifact number and the server console output.

Assets are accessible No (Cfx Asset Escrow)
Code is accessible No (prop pack, no scripts)
Subscription-based No
Lines (approximately) N/A (models only)
Polygons (model and LOD) High LOD: 2,464–15,026 tris. Medium LOD: about 50% of high
Texture size and amount Diffuse + normal per prop: 1024² (34x), 512² (36x)
Requirements & dependencies RedM server on artifact 12735 or newer (escrow). No framework needed.
Support Yes
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