A smooth and configurable walking and running speed controller for RedM
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RedForge Movement gives players separate control over their walking and running speeds. Preferences are saved automatically, transitions are smooth, and every important limit or integration can be adjusted in the open configuration.
Features
- Separate walking and running speed settings
- Smooth transitions between selected speeds
- Configurable minimum, maximum, default, and adjustment step
- Player preferences saved through client KVP
- Optional stamina drain and exhaustion system
- Fortified stamina support
- Configurable framework state-bag activation
- Exclusions for minigames and external resources
- Automatic suspension during incompatible player states
- Developer exports and speed-change events
- Automatic native movement restoration when the resource stops
Default Controls
| Alt + Mouse Wheel | Adjust walking speed |
| Shift + Mouse Wheel | Adjust running speed |
| /resetmovespeed | Restore default values |
Controls and command names can be changed or disabled in config.lua.
Stamina System
The optional stamina module scales consumption with the selected running speed. You can configure drain rates, the minimum actual movement speed, the exhaustion recovery threshold, native stamina regeneration, and fortified stamina support.
The module can be disabled if another server resource already manages stamina.
Compatibility
- Standalone
- VORP
- RSG Core
- Custom RedM frameworks through state-bag configuration
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~500 |
| Requirements | - |
| Support | Yes |
