[PAID] QuickMark System

The first ever QuickMark system!
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Let your players communicate with QuickMarks allowing a fast pace gameplay while fighting, missions or just giving information to each other

Features :
  • Fully Optimised
  • 4 different custom types of markers
  • Editable markers
  • Team - Job - Group shared markers
  • Display above the marker the steam name of the person who created it
  • Markers are scalable so they can be visible even from the max distance of rendering (300m)
  • Markers visible on mini map
  • Simple to use , Simple to config
  • ESX , QBcore , Standalone
How to use:

Press the middle button of your mouse to add a marker .

Based on where you are aiming at it will take the proper form ( vehicle , object , world , player)

Aim at a marker and press the middle button of your mouse again to remove it.

Configuration

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There are more advanced options in the config.lua file , every option has a comment explaining what it does and what are the accepted values for it !

Tebex : Buy Here

More information and preview are available in the TEBEX page!
Price is only 12€ + tax

Since this is our first release we would like to hear feedback and we are here to provide support and fix any problems you might have as fast as possible!

Code is accessible No
Subscription-based No
Lines (approximately) 600
Requirements ESX / QBcore / Standalone
Support Yes
1 Like

Nice ide, but I’m not sure this is relevant for roleplay servers. Anyway, good job!

1 Like

thank you very much for your feedback!

So, the usage of this would be like the Battlefield spotting?
And if you for example aim at a car, it will display a car marker, right?

exactly ! It can have many uses , not just in battlefield , it helps you to communicate with your team better on any situation. Our clients have told us that their users use it on civilian rp interactions as well to mark a spot of interest or coordinate

file den me afini na mpw
den jerw gia ti