[Paid][QBCore] Gangs and Turf System!


710-GangSystem is here!

Are you tired of people coming in demanding gangs but not actually earning their gang?

710-gangSystem makes it so you EARN your gang by gaining criminal rep (export that you can put anywhere serverside) from things like robberies, car-jackings and much more! (You can also remove criminal rep when they goto jail cause they are a bad criminal if they get caught!)

Youtube Preview

Screenshots

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Make a gang ingame once you have enough rep.
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Warning that this is your gang location.
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Warning that your in another gangs turf and cant make yours here.


Management menu with drawtextui instead of floating drawtext.
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qb-management menu

Features!

  • Gain/Lose Criminal rep via export you can put anywhere server side.
  • Once player gets enough criminal rep they can start their own gang ingame!
  • Creates a Circlezone where they make the gang and that will be their gang Turf! (Must be not another turf to make one)
  • Inside gang turf gunfire checks and spots for you to add more things to happen when they are in/out of their gang turf!
  • Gang rep (A separate rep that is just for the gang itself)
  • Gang Shipments, Set a timer on how often they can get gang shipments and with Gang rep pick what rewards they will get and what rep # will unlock the next shipment items!
  • 2 Items per gang shipment one can be a weapon and the serial numbers will be scratched off!
  • Working gangmenu for all gangs (Works on relog since the loop would need to be restarted to get the new variables) - Gangmenu is made where they make the gang

Dependancies

  • qb-core (With exports functions in dev branch right now - Info in readme of gangSystem script)
  • qb-management (My Fork)
  • oxmysql (old or new)
  • PolyZone
  • Some type of drawtextui (Examples given for okok, qbcore and cd_drawtext)

Purchase here - Tebex $20 CAD + Tebex fees n stuff

Code accessible No – Escrow protected Has client and server customize files tho :slight_smile:
Subscription based No
Lines (approximately) 850
Requirements Dependencies Listed above
Support Yes

My Other Scripts

3 Likes

Hello, script sounds cool, I have some question tho, how is the turfs zones made, is it random locations depending on where the player wants to start one or is it predetermined zones in a cfg?

Also how big are the turfs, some screenshots of the cfg files and what we can work with would be great too

1 Like

It is a circle zone made where they do the command or use the item to make a gang.
You pick radius and how close other gangs can be.
So you can pick the size of the circle and the player picks the gangs location as long as its not too close to another gang. Gang is created instantly ingame and is unlocked once the player gains enough criminal rep to do so.

The Video preview right in the last 30 seconds I no clip around the default gang size the the poly debug on so you can see how big. You can always turn the poly zone debug on in the config and adjust sizes to your liking (By default its about 6-8 blocks total in a city block.)

cool, one more thing, is there any export to get the gang rep amount to be used for other scripts, say I wanted to make a shop that has certain items depending on the amount of rep you have.

It is stored in the database so would be really easy to add 1-2 lines of code anywhere to get that data from the database if you need help setting this up let me know :slight_smile:

ESX version is in Development now!

can players being able to create there own gang be stopped so it can be controlled more?
an what about gang veh?

Its done via criminal rep so you can set that as high / low as you want.

And no gang vehicles is not in the plans for this resource. IRL gangs dont just get given cars they use their personal ones or buy their own with profits of running a gang.

Everything I make I try to keep as realistic as possible.

Gaining criminal rep is like paying your dues then you can make your own gang.