Pozmod 1 & Pozmod v2
It is included in the package you purchase in 2 versions.
Config = {}
-- General Settings
Config.PozmodCommand = "pozmod" -- The command to activate position mode.
Config.carpismamod = true -- Enables or disables collision mode.
Config.Collision = true -- Determines if ped (NPC/player model) collision is enabled.
Config.SetToFirstPerson = false -- Forces the camera to first-person view when in position mode.
Config.ToggleCollision = 20 -- The keybind for toggling collision (using GTA control IDs).
Config.laufen = 2.0 -- walking distance
Config.HeadingIncrement = 5 -- Amount to increment heading (orientation) when adjusting.
Config.PlacementDistance = 4.0 -- Maximum distance for placing objects.
Config.AlphaLevel = 200 -- Transparency level for the ped when in placement mode.
Config.Dinstance = 5.0 -- Maximum distance from the player to initiate an action.
Config.MaxHeightDifference = 2.0 -- Maximum allowed difference in height for certain operations.
-- Animation Settings
Config.AnimationSpeed = 8.0 -- Speed at which animations play.
Config.AnimationDuration = -1 -- Duration of animations. A value of -1 usually means the animation plays indefinitely until stopped.
-- Camera Settings
Config.CameraDistance = 20.0 -- Distance for the camera in certain modes or operations.
Config.SphereRadius = 0.5 -- Radius of the sphere used for camera-related calculations.
Config.Notifications = {
collisionOff = "Collision OFF!",
collisionOn = "Collision ON!"
}
Config.collisionlessObjectsList = {
"prop_table_01",
"prop_chair_01",
"v_med_bed2",
"prop_bench_06",
"v_serv_ct_chair02",
"prop_off_chair_04",
"prop_off_chair_03",
"prop_off_chair_05",
IMPORTANT NOTICE: CURRENTLY IT ONLY WORKS WITH RPEMOTE AND DPEMONTE. AND ESX SUPPORT WILL COME IN THE UPDATE. FOR OTHER ANIMATION MENUS, PLEASE CONTACT US BEFORE BUYING
This code is a sophisticated script designed for the Fivem V QBCore framework, providing players with advanced customization options for their characters’ animations and positions. It incorporates features such as character cloning, detailed position adjustments, animation control, ground detection system, height limit restrictions, and handling attempts to move below the ground level, significantly enhancing the RP servers’ gaming experience and realism.
Character Cloning and Position Adjustment: Players can create a clone of their character to inspect and modify animations and positions in real-time. This feature allows for detailed control over the character’s height, direction, and position, personalizing scenes to a greater extent.
Animation Control: The script supports the use of various animations and animation libraries, enabling players to customize their characters’ behaviors and movements in unique ways.
Ground Detection System: It analyzes the game world to accurately detect ground height, ensuring characters are positioned correctly relative to the surface. This feature facilitates natural and realistic placement of characters on any surface.
Height Limit Restrictions: A limitation system prevents characters from exceeding a certain height, maintaining consistency with the game’s physics and world rules. This prevents players from accessing excessively high altitudes with their characters, preserving the game’s realism.
Handling Attempts to Move Below Ground Level: If a character tries to move below the detected ground level, they are automatically prevented from doing so, and a warning message is sent to the player. This mechanism maintains the integrity of the game world, preventing characters from entering physically impossible situations.
This script significantly improves the gaming experience on GTA V RP servers by allowing deeper customization of characters and in-game interactions. Features like character cloning, ground detection, and height limit restrictions help players create unique and compelling stories. At the same time, measures to prevent moving below ground level ensure the game remains realistic and logical, creating a more believable RP environment. This comprehensive set of features pushes the boundaries of Fivem RP, maximizing player freedom and creativity.
Code is accessible | ![]() |
Subscription-based | ![]() |
Lines (approximately) 350+ | |
Requirements | qb-core |
Support | . ![]() |