[PAID][QB] Script Compilation | 8 scripts for €18 | Tuning, Jobs, Activities, Server Utils

A package of scripts from CW. All scripts are made for QB, so the dependency lists won’t include the base qb scripts or scripts made to replace them without action. All scripts are made to work with Ox lib/inventory.

:v: Buy it here :v:

All scripts are open source, so if you do want other features than those preset, you can always make it yourself, if not, we do take commissions :smirk:

Tuning

This script lets developers create their own upgrade system. It comes with several parts but you can scale this to be however complicated or uncomplicated you want.

I’ve split the upgrades into types, and each type can hold several variants. You can only have one of each type in a vehicle at a time. Each variant can have different data that modifies the handling of a car. So you can have one ECU that prioratizes acceleration and one that does more to speed.

The script also comes with an automated tier system and even automated (ox-inventory) shops - both for consumer and mechanic shop (wholesale/discounted) use, and exports to roll for loot.

The tier system by default is kinda basic. You can see the math done in the Config file. You can also add custom tier increases/decreases which will overwrite the basic one.

It’s being built using statebags to track what upgrades are attached to each vehicle, and general ox lib and inventory, and using QB. Due to this setup, it pretty much a 0 performance impact as this script does not run any threads to keep the vehicle modifications, everything is applied on state updates and that’s it.

Delivery Job

A Uber Eats style delivery job made for Renewed Phone with over 500 delivery locations

Invasion

A location based minigame. Inspired by hacking invasions in Watch Dogs.

At random, two signed up people will be teamed up in a game of Invader. One will be an INVADER and one will be a TARGET.

The Goal of the invader is to hack the target, twice, without being noticed.

The Goal of the target is to find the invader and ping them.

The invader will get a marker for where the target is, and must get over there and successfully hack before the game really starts.

As soon as the first hack is done, the target will be notified that they are in the game. The game lasts for X seconds. Halfway through the game, the invader will have to complete a second hack. If the second hack is not completed at the end of the game, the target wins instead.

Moving outside of the marked circle will mean the game comes to a draw.

There is no point in violence. Aggressions against opponents are not allowed.

Tables

Are you looking for a script to add some treasure hunting and dynamic territory changes? Look no further!

This script allows you to create tables that are added into your world. These tables are added into the server’s database and will end up in one of approximately 500 different locations, at random.

By default, these tables are equipped with the functionality to open a “Cw-Crafting” crafting table. However, the script is highly customizable, allowing server owners to configure these tables to execute any action they desire.

Police have the ability to close down these tables, and upon the next server restart or script restart, these tables will automatically relocate to new positions, adding an element of unpredictability to the gameplay, and a reason for your players to search the map every day.

Moreover, CW Tables is scalable, allowing server owners to have as many tables active as needed.

Trucking

  • Randomly generated serverside routes: Your players need to learn the spots and know the routes to find the best ones
  • Easily customized payment algorithm
  • Rental company that takes a cut of the profit
  • Player owned trucks give full profit
  • Several pickup locations
  • Several dropoff locations

Requests

A system to add requests. For example you can put in a request to get gun licenses and then a cop can confirm it or deny it.

Logs

A database logging system. A nifty little server resource to do iterative server logging and also calculate playtime for players.

Petting

Pet any animal… or at least the ones you add to the config.

Code is accessible Yes
Subscription-based No
Lines (approximately) 7000
Requirements QB (some script have other dependencies)
Support Yes