[PAID] [QB/ESX] TebIT: Vehicle Shops


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Vehicle Shops



This resource provides multiple highly-configurable vehicle shop types, aiming to satisfy all requirements for personal vehicle purchases in your roleplay server.

  • Multiple shop types (NUI showroom, generic context menu shop, persistent showroom shops).
  • Character, job and group access restrictors for each shop.
  • Class/category restrictors for each shop.
  • Further configuration available by editing:
    • vehicles database table on ESX, adding a shop column.
    • Modifying the QBCore.Shared.Vehicles list shop var.
    • NOTE: You can restrict it to an individual shop, or any/all shops with none or all.
  • Automatic key item generation (ti_vehicleKeys).
  • Flexible finance system.
  • Ability to test-drive vehicles.

Config

All of the config vars found below are stored within the config.lua file.

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config = {
    -- Automatic plate generation length (max 8)
    plateLength = 7,

    -- Max test drive time in minutes
    testDriveTime = 0.5,

    -- Command to repay finance
    repayFinanceCommand = "vehicle:repayFinance",
}

Shop Creation

For type-specific config options, check out the documentation.
A working example can be found in the shops.lua file.


Labels

All labels and translations can be found within the labels.lua file.

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labels = {
    invalidInterior = "Invalid interior.",
    notEnoughMoney = "Not enough money.",
    ...
}

Usage

Check out the wiki for an update-to-date list of dependencies, conflicting resources, examples, and proper export documentation. You can otherwise contact me via DM for further instruction.

Code is accessible No
Subscription-based No
Lines (approximately) 3000
Requirements ti_utils
ti_vehicleKeys (For adding key items to owner-player correctly)
Support Yes
1 Like

looks amazing but too expensive for me ahaha

1 Like

Thankyou!

We’ve priced the initial resource release a touch higher then originally intended to stop traffic overflow. Certainly plan to lower the price in time, but much easier to address any immedite teething issues if we have fewer customers purchase on release.

Partner discounts will be available in time from (and to) other stores. We’ve already got a few lined up but don’t want to bombard new members with promotional content so soon after opening.

We’ll also be doing package discounts, so you can pick up the entire ecosystem of resources (e.g: garages, vehicle shops, persistent vehicles & vehicle keys) for a considerably reduced price.

Watch this space! :stuck_out_tongue:

1 Like

That sounds great!

1 Like

any way make this qtarget ?

any way make this qtarget ? and the color are rgb or regular?

Hi there,

There is no way to use qtarget with this resource.
The colour selector is an rgb input.

Do I have to modify entirely my ESX system because the rgb system or ?

Remember see a ressource using rgb and i had to make some change

Hi again,

Modern ESX Legacy versions definitely support custom RGB colors (as customPrimaryColor, customSecondaryColor, see here), you shouldn’t have to edit anything assuming your version also has this capability.

If you are using an earlier version of ESX that doesn’t support custom colors, the RGB selector simply won’t work- shouldn’t create any issues beyond simply not setting the color.

Hi, can i configure for cardealer job only ? ^^

1 Like

Sure, each shop can be configured to be owned by a player, a group, a job- or nobody (public access).

1 Like