Mechanical Engineering facilitates custom engine building with full component fabrication to further enhance our Vehicle Tuning resource. Premade items along with job inventories are also an option for those who are less mechanically-minded.
Ability to craft custom engines and components.
Each component has its own subset of stats that effect engine behaviour and characteristics.
Material stats (e.g: weight and strength) effect engine durability.
Forced induction systems (single or twin turbo, roots or centrifugal superchargers).
Restrict sizes of engines in vehicles by class.
Engine and component storage points with configurable job, gang or character access restrictions.
Config
The configuration for this resource is depthy.
All relevant information has been spread out across the wiki.
For more information, feel free to contact me via DM
Usage
Check out the wiki for an update-to-date list of dependencies, conflicting resources, examples, and proper export documentation. You can otherwise contact me via DM for further instruction.
Same as the previous set of release we done (“vehicle ownership”), they’ve now been discounted and added to a combined package prior to this set of release.
anyone else having issues getting this to work i followed step by step got everything there but like i lock the car down but cant do anything pass that step if someone can help that will be great
Is there a guide on explaining how to use the tuning like left a drag car set up server I’m in use it but no one like to teach anyone so I need some help on how to exactly tune my drag car