[PAID][QB/ESX/Standalone] Tornado for FiveM

Natural Disasters - DLC 5 Tornadoes for FiveM

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Description

Tornadoes, now available for your FiveM server. Nature’s wrath unleashed in the form of a relentless tornado, devouring everything in its path!

Free updates for script owners.

Features

DLC 5 - v1.0.0

  • Configurable disasters
  • Earthquake (base)
  • Storm (base)
  • Meteor Rain (base)
  • Power Outage (DLC1)
  • Hurricane (DLC1)
  • Sandstorm (DLC1)
  • The World’s END (DLC2)
  • Extreme Cold (DLC3)
  • Extreme Heatwave (DLC3)
  • Tsunami’s (DLC 4)
  • Tornadoes (DLC 5)
  • Optional integrations:
  • ESX/QB/Ace/Discord API Permissions
  • Escrow protection.
  • Lightweight & steady.

Obtain the resource via our webstore.

Direct → https://store.nights-software.com/package/5968995 (You require the base & DLC1/2/3/4. The bundle is recommended)
All Disasters Pack → https://store.nights-software.com/package/5177022
Homepage → https://store.nights-software.com

Installation Documentation

Our other resources:

[& more…](https://store.nights-software.com/ :globe_with_meridians:)

Code accessible Partially
Subscription based No
Lines (approximately) 3000
Requirements None
Support Yes (Support button on https://store.nights-software.com)
2 Likes

are these sycned and what is the resmon values like?

Hi!

Thanks for the question: The Tornado uses particles, which work heavily on FPS. Depending on the hardware of the end-user they can handle a certain amount of particles at the same time. This is why we chose to spawn a tornado for each client individually. It is possible to synchronize one or two tornados with the risk of the end-user experiencing loads of FPS drops during these disasters if they were spawned near each other. So, yeah. 1 tornado for each client was what we chose for. It spawns near them at a random point in a 100m radius, then moves around randomly.

0.03/0.04ms active (tornado).

Natural Disasters - The Seasons Update :white_sun_rain_cloud: :sunny: :leaves: :snowflake:

NEW Versions
ND Base - v2.4.0 https://store.nights-software.com/package/5131340
ND DLC 1 - v2.4.0 https://store.nights-software.com/package/5154004
ND DLC 2 - v2.4.0 https://store.nights-software.com/package/5183358
ND DLC 3 - v2.4.0 https://store.nights-software.com/package/5314042
ND DLC 4 - v2.6.0 https://store.nights-software.com/package/5673677
ND DLC 5 - v1.3.0 https://store.nights-software.com/package/5968995

Patch Notes

- Added configurable seasons to alter weather to the given season. Weather transition probability is now adjustable in s_functions.lua.
- Added toggle blackout to quick actions. Also improved to instant effect instead of await weather change completion.
- Added a time cycle speed for game time.
- Added a time setting for switching weather stages.
- Added a DebugPrint function to s_functions.lua
- Added the debug prints to permission checking and overall in the script.
- Added remaining translations to common game notifications.
- Added separate permissions for Disasters & water level | Weather & Time.
- Adjusted all notifications (Except console prints) to be notifications on the clientside instead of chat messages.
- Fixed Real Time for all different time zones (AM/PM/24h clock etc.)
- Fixed Game Time and set to GTA Default in the config, which is now adjustable.
- Removed multiple console prints on the client & server side, leftovers from testing.
- Removed unnecessary time variables, leftovers from testing.
- Rain puddles now clear automatically within 5-10 minutes.

Files Updated:
Most of the files, please completely re-install & re-configure your latest DLC version. :warning:

  • fxmanifest.lua
  • config,lua
  • client/client.lua
  • client/weather_client.lua
  • server/server.lua
  • server/weather_server.lua
  • server/s_functions.lua
  • NUI/main.js
  • index.html

Now available on https://keymaster.fivem.net/, or purchase the bundle via: https://store.nights-software.com/package/5177022

Did you know this pack is included in NS Ultimate?