[PAID][QB/ESX/Standalone] Jones Vendors

Elevate your FiveM server with Jones Vendors, a dynamic script that introduces interactive vendor locations throughout your game world. Admins can configure the spawn points for props or NPCs, allowing players to engage with them through a ‘third eye’ interaction.

Key Features:

  • Customizable Vendor Spots: Set specific locations for Jones Vendors to appear in the game.
  • Interactive Menu: Players can interact with vendors to open a shop menu or collect crafted items.
  • Trade & Crafting: Trade items in the shop inventory and return to collect crafted items after a predetermined time.
  • Server-Side Configuration: Crafting times, recipes, and item availability are all securely managed server-side.
  • Anti-Cheat Design: Vendors vanish when players are too far away, deterring cheaters from exploiting the system.

Jones Vendors brings a robust and secure trading system to your server, enhancing the roleplay experience and economy.

local jones = exports["jones_util"]
local config = {}

config.vendors = {
	--[[ ["Lost Weapon Dealer"] = {
		location = vector4(-707.4691, -920.1619, 19.0139, 97.3967),
		model = "s_m_m_ammucountry",
		vendorType = "ped", -- ped or prop
		jobs = {
			"lostmc"
		},
		recipes = {
			["weapon_pistol"] = {
				recipe = {
					["diamond"] = 1,
				},
				timer = 1, -- minutes
				stock = 1,
				stockTimer = 1, -- minutes
				amount = 1,
			}
		}
	}, ]]
}

jones:SetConfig("jones_vendors", config)

Screenshots:



Purchase

Code is accessible No
Subscription-based No
Lines (approximately) 330~
Requirements jones_util, ox_lib, oxmysql, ox_inventory
Support Yes

Can you add some Screens or a Video to show how it works?

1 Like

Video?

3 Likes

@BubbleDude @KaoruDark
I have just updated the post with some screenshots. The item is dragged from the vendor and it will initiate the craft then you can come collect the item when its finished

1 Like