Sigma Fueling System – the all-in-one solution for vehicle fueling and charging on your server. Whether you’re topping up at a traditional gas pump or plugging into an electric charger, Sigma Fueling System makes the process simple and intuitive. Easily customize the placement of electric charger props and blips, adjust prices and currency to match your server’s economy, and choose your preferred metric system for fuel display.
Key Features
Live ingame user interface.
Nozzle and cable usage
Configuration of blips
Custom placement of Electric Charger ( prop from cdn-fuel on Github)
Framework Compatibility: Supports ESX, QB-Core, QBox, and OX frameworks,
Price, currency and metric system configuration.
Using target system
Any car can be added to use electric charger from config
Escrow: Code is protected with Fivem Escrow System.
Each gas station has stock, and when the stock runs out, a player needs to transport the gas to the station, sound effects when a player is pumping gas…
Diesel for trucks, semi-trucks, tractors, vans, forklifts, all industrial/farming transports.
Petrol for basic cars, moto transport.
Petrol X for example for supercars/rally cars ( as optional fuel for getting extra acceleration )
Ethanol for aircraft / water transport.
If transport gets wrong fuel, it stalls or won’t start for example.
Would be grait if in config server owner can edit transport fuel type, for example for addons etc.
As well, mby u can change hose type for nozzle? rope seems a bit cringe in my opinion.
So, i`ll make diesel class and diesel config per vehicle. Add boost for better petrol. That engine stall, Nozzle hose/rope config, Tyre pump stations, simple jerrycan for now. That will be first big update for the script. After that we will look into player owned stations with price changing, fuel transport etc… We are really glad that we have this feedback from other members of the community thanks!
and if u can add like this Config.FuelUsageByRPM = { -- The first value is the RPM, the second value it is how much fuel it will be removed from the tank each second [1.0] = 1.4, [0.9] = 1.2, [0.8] = 1.0, [0.7] = 0.9, [0.6] = 0.8, [0.5] = 0.7, [0.4] = 0.5, [0.3] = 0.4, [0.2] = 0.2, [0.1] = 0.1, [0.0] = 0.0, }