Features:
- Optimized ( 0.00ms )
- Custom grinder prop
- Webhhoks with rewards
- Protected events
- Compatible with qb/ox inventory
- Possibility to block access only to specific jobs
- Custom sounds
- All items, rewards, times can be configured
- Enable specific locations or use by item
- Particles on machine when using
- Time depends how many materials you use
Links:
| Code is accessible | configs |
| Subscription-based | No |
| Lines (approximately) | ~600 |
| Requirements | Server Build 2699 |
| Support | Yes |
4 Likes
Is this open enough to change so that youβre guaranteed a certain item after input? For example if I want to give 10 glass everytime a phone is put in instead of random rewards, is that possible?
Basicly you have a zone to put specific items, and with that you can get other ones.
Config.GrinderSettings = {
TimeProgress = 1000, -- 1 Second for each item, example: If the player puts 20x metalscrap then the progressbar will be 20 seconds long
Itens = { -- List of items people can insert into the grinder
-- item: Item that will be used and removed when placed in the grinder
-- minAmount: Minimum amount of this item
[1] = { item = "metalscrap", minAmount = 5 },
[2] = { item = "steel", minAmount = 15 },
[3] = { item = "glass", minAmount = 8 },
-- You can add more items below
},
PossibleRewards = { -- List of possible items received after the grinder has finished
-- item: Item that will be given to the player
-- minAmount: Minimum amount of the item
-- maxAmount: Maximum amount of the item
-- chance: Chance of dropping this item
[1] = { item = "phone", minAmount = 1, maxAmount = 2, chance = 100 },
[2] = { item = "lockpick", minAmount = 1, maxAmount = 2, chance = 60 },
[3] = { item = "advancedlockpick", minAmount = 1, maxAmount = 2, chance = 80 },
[4] = { item = "electronickit", minAmount = 1, maxAmount = 2, chance = 90 },
[5] = { item = "screwdriverset", minAmount = 1, maxAmount = 2, chance = 25 },
-- You can add more items below
}
}
I guess Iβm more asking how much of the script is obfuscated to be able to change that feature so itβs a one-to-one exchange?