[PAID][QB & ESX] Engine Swap System

Blessed Engine Swap

Preview: BB Development | blessed_engineswap - YouTube

Features:

• All engine swaps are saving to json file.
• Fully Customizable:

• QB & Esx Framework

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Code is accessible No
Subscription-based No
Lines (approximately) N/A
Requirements QB or ESX Framework
Support Yes
3 Likes

Please include the paid release template you removed during topic creation

my question is … if you apply this to a player owned car does it stick after you placed it in the garage ? or do you have to reapply it again

Good sales, president

2 Likes

Reapply not needed. All swaps saving to json file.

other question is who can use this is it locked to a job or can anyone use it ?

Job based but you can see registered command triggering a event. So you can use this event where you want.

even when i have the correct job and the config is setup for ESX its telling me i dont have the correct permission to do so

Fixed.

1 Like

I guess we can add custom sounds ?
Also the names of the sounds can we change it so it shows in the menu?

Yes, you can configure all sound on config.lua, but you must add custom sounds as a resource.

Ok and what about naming the sounds in the esx menu? so say a engine called 7rts named to show BMW Engine?

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You can do it like that.

Yea, i get that but it will show in city as demonv8 on the menu , i mean what if i want to change the name from saying demonv8 in city to say “Bike Engine 1”

Ok i brought this , see you added the way to add a name on them now , that’s great but its not saving the sound i take it out the garage and its back to default sound?

Using Loaf Garage and impound

Every time i update a vehicle and the sound it doesnt overwrite it in the json, it just adds it again with the new sound

Can you place the job in mulitple shops?

Sure, i can do.

Any update to be able to set it to multi job roles and not just one job role?

already updated :slight_smile: