Released
In this system, you have a menu accessible through various methods, depending on the player’s choice. The menu consists of different buttons with various actions, such as joining a war, leaving a war, spectating, creating or stopping a war (if you have permission). Additionally, it displays the status of any active wars and their statistics. In the war creation menu, you can choose the duration before a war starts, whether players receive items (modifiable in the resource’s configuration) or bring their own items, and the prizes awarded (also adjustable in the resource’s configuration). The war creation menu offers various settings, including the type of war. There are three types: Battle Royale, Deathmatch, and Domination. In each mode, you can choose between solo play, where each player is on their own, or team play, where only gangs (automatically collected from your server) can participate, resulting in a battle between teams. Each game mode has its own specific gameplay. Battle Royale features a shrinking zone that forces players to stay inside to avoid taking damage, with the last player standing as the winner. In Deathmatch, the first player to reach a certain number of kills wins, while in Domination, the first player to reach a specific number of points wins by capturing certain zones on the game map. Additionally, each game mode has a specific scoreboard that displays important details such as whether the war has started. The script is highly optimized, and its configuration allows you to modify any desired aspect. For more details, you can download the configuration file below and watch the presentation.
DEPENDENCY:
Showcase:
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| Code is accessible | Partialy |
| Subscription-based | Yes |
| Lines (approximately) | 472 |
| Requirements | QBCore, PolyZone |
| Support | Yes |