[PAID] [QB-CORE] mz-docklands

https://i.imgur.com/iQxWG0K.png

mz-docklands
A self-contained shipping container robbery resource using props (configured with or with mz-skills XP integration)

  • Docklands robbery for qb-core where a player with a heist duffle bag and bolt cutters (items which can either be configured for purchase, for use with a blackmarket or made craftable depending on server preferences) attempts to raid shipping containers found in the dockland area;

  • Base resource comes configured with 19 independently robbable containers (more can be added via config and appropriate boxZone creation);

  • resmon 0.00-0.01 idle - no range checking except upon creation of container interiors;

  • Extensive configuration options consistent with other mz-resources including: use of mz-skills, use of ps-dispatch alerts and the use of okokNotify notifications.

  • Entering shipping container can occur via qb-lockpick or by ps-ui:circle (set via config - NOTE: I appreciate bolt cutters are not lockpicks but some people like the lockpick minigame so it is functional);

  • Loot table for certain props (including money values) set via config.lua. Money stolen can be paid out in “dirtymoney”, “markedbills” or standard cash (set via config);

  • Minigame difficulty + progressbar times set via config.lua to increase or decrease difficulty and yield; and

  • Config option to adjust the random configuration of props which spawn in each container (8 is the maximum, can adjust so give a random chance to spawn a random 5-8).

Preview:

Get Resouce: mz-docklands

|-------------------------------------|----------------------------|
| Code is accessible | No; Client functions closed; Server open |
| Subscription-based | No |
| Lines (approximately) | 3500+ |
| Requirements | qb-core, qb-interior, qb-target, ps-ui (Optional: mz-skills) |
| Support | Yes |

1 Like

is there an open source version available for those that don’t want to use either qb-lockpick or ps ui ?

Thank you for your query. Unfortunately, there is not, would it assist to have no skillcheck at all or did you have something particular in mind?

i would suggest an option to run no minigame/skillcheck if thats not alr a feature

Can be done, will look into it and advise when it has been adjusted.

1 Like

This has been attended to.

Config.SkillcheckContainer = false – Change this to “false” to disable skillchecks when opening dock containers.

Config.SkillcheckSteal = false – Change this to “false” to disable skillchecks when stealing items.

If you apply these options, you do not need to run ps-ui.

1 Like

cheers mate will def be coping when im back home

All good - thank you for the suggestion