About my resource
- Open Source
- No ip lock
- Automated Event
- It runs 0.3 ms while active and 0.5ms max with killcounter
- Easy to setup
- Tons of configurable features
- Can be pretty nice on standalone as well
- Can enable esx features for better experience
- Can be used in Roleplay and PvP servers
- Configurable teleport and spawn points
- On kill Heals
- Spawnpoints editable through client.lua
Script preview : Watch pistoleventpreview | Streamable
You can buy it from here https://fuegoscripts.tebex.io/package/4872338 (8 €)
After Buying this, editing and reselling of this resource is strictly prohibited
Config Preview
Config = {}
Config.NPCHash = 866411749 -- NPC Model you can search https://wiki.■■■■■■■■■■■/index.php/Peds here to change it
Config.ThreadCheckingForPistol = 7 --How many miliseconds does the loop wait between checks for pistol. Dont touch if you dont know please! !!!!!FOR DEVELOPERS, THIS IS MULTIPLIED BY 100!!!!!!
Config.EventGuyLocation = { x = -295.99, y = -1900.4, z = 29.95, h = 173.2} --The location of the npc
Config.EventLocation = vector3(520.1642,-2980.963,6.0668) -- The location of the event
Config.EventZone = 550.0 --How big the zone of the event is. Keep the .0 at the end
Config.Weapons = {453432689,1593441988,-1716589765,-1076751822,-771403250} --Weapons that the player can have. You can find the weapon hashes here : https://wiki.■■■■■■■■■■■/index.php?title=Weapons_Models
Config.Marker = true --Shows a marker under the bot and looks pretty nice but can be tricky inside mlos
Config.EventTime = 25 --How many minutes the event lasts
Config.TimeBeforeStart = 5 --Minutes passed for the event to actually start after the announce message
Config.EventRevive = true --If this is set on true, if there are no other scripts messing around with player's respawn it will spawn the players to the spawn points you set on client.lua
Config.InvisibleTime = 2 --Seconds that the player is invisble on the teleport and at the revive, leave this on 2 its perfect trust me
Config.Hours = {"12","13","14","15","16","17","18","19"} -- Configure at what hours the event starts --Maximum 10-11 times in 24 hours because the thread is checking the pin every 5 seconds in a minute
Config.GivePistolToPlayer = true --Gives a pistol to the player that teleports to the event
Config.teleportBack = true -- Teleports the player back to the npc when the event ends
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-- You can find more about text formating in fivem here : https://forum.cfx.re/t/chat-formatting-colors-bold-underline/67641
Config.AnnounceMessage = "^* ^0[ ^4PISTOL EVENT ^0] ^1The ^5^_PISTOL EVENT^r ^1 is starting in ^7"..Config.TimeBeforeStart.." ^1minute(s)" --Announce Message before event starts
Config.StartMessage = "^* ^0[ ^4PISTOL EVENT ^0] ^1The ^5^_PISTOL EVENT^r ^1 has started" --Message when the event starts
Config.EndMessage = "^* ^0[ ^4PISTOL EVENT ^0] ^1The ^5^_PISTOL EVENT^r ^1 has just ended" --Message when the event ends
-------------------------------------------Messages------------------------------------------------------------------------------------------------------------------------------
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--[[ESX DEPENTED]] Config.HealOnKill = false --When the player kills an opponent player he instantly heals for the values you set
--[[ESX DEPENTED]] Config.HealHealth = 200 --If HealOnKill is true then the player that kills the oppontent heals for how much you write here, TIP: Should be integer
--[[ESX DEPENTED]] Config.HealArmor = 50 --If HealOnKill is true then the player that kills the oppontent gets armor for how much you write here, TIP: Should be integer
--[[ESX DEPENTED]] Config.Killcounter = true --Can be toggled-untoggled, if in event it displays a counter at the right middle of you screen that counts all your kills, it resets every event
--[[ESX DEPENTED]] Config.ToggleKillCounterName = 'togglekillcounter' --Toggle Counter Command Name
--[[OTHER SCRIPT DEPENTED]] Config.progressbar = false --if you have the progressBars script on your server, everytime you die or teleport to the event, while you are loading you have a progressbar
--displaying your state of loading
--You can find the progressBars script here https://forum.cfx.re/t/release-progress-bars-1-0-standalone/526287
Updates
- Added an extra option on config that when the event ends, all people that were in the event
will be teleported back to the npc.
Check it out here : Streamable - Fixed the bug where all player could start the event
- Fixed the bug where if the event was automatically started
an admin could start it again while event was running
I Have updated the file in tebex, if you have trouble finding the download feel free to contact me on discord with your receipt
Discord Name : Fuego#1111