NPC Robbery for RedM
Enhance your RedM server with our dynamic NPC Robbery System, offering players an immersive and challenging way to engage in criminal activities. This script provides a realistic and balanced approach to robberies, complete with law enforcement interactions and cooldown mechanics. specially designed for frameworks like VORP core.
Key Features:
- Interactive NPC Robberies: Players can rob non-player characters (NPCs) by aiming at them and initiating the robbery process.
- Realistic NPC Reactions: NPCs will put their hands up when aimed at, simulating a threatened response.
- Robbery Limit: Configurable limit on the number of NPCs that can be robbed in a single session (default: 5).
- Cooldown System: After reaching the robbery limit, players must wait for a configurable cooldown period before robbing again.
- Dynamic Rewards: Customizable reward system including money, gold, and items.
- Law Enforcement Notifications: Alerts law enforcement players (configurable jobs) about ongoing robberies.
- Blip System: Creates temporary blips on the map for law enforcement, indicating robbery locations.
- Town-based Wanted System: Notifies law enforcement when robbery suspects enter or leave configured towns.
- Job Restrictions: Option to restrict certain jobs from performing robberies.
- Dead NPC Detection: Prevents players from robbing already deceased NPCs.
- Robbery Duration: Configurable duration for each robbery attempt.
- Visual Feedback: 3D text displays for robbery status, cooldown timers, and prompts.
- Cleanup System: Automatically removes blips and wanted status when the script stops or restarts.
- Customizable Configuration: Easily adjust settings like cooldown times, reward probabilities, and more through the config file.
- Character Name Integration: Uses character names instead of Steam names for immersive roleplaying.
How It Works:
Players can initiate a robbery by aiming at an NPC and pressing the designated key. The robbery process begins, and players must maintain their aim for the duration of the robbery. Law enforcement is notified, and blips appear on their maps. After completing a set number of robberies, players enter a cooldown period before they can rob again. The system tracks player movements between towns, notifying law enforcement of suspect locations.
This NPC Robbery System adds depth to your server’s criminal activities, encouraging player interactions and creating dynamic scenarios for both criminals and law enforcement. Easy to install and highly customizable, it’s the perfect addition to any RedM roleplaying server.
Changelog:
v1.0.1:
- Added Language translations
- Added Random Robbery Success Chance
- You can Rob NPC By Mele Weapon
Realistic Witness Mechanics
- Human NPCs in the vicinity can become witnesses to the crime.
- Players must deal with witnesses to avoid law enforcement notification.
- A configurable timer determines how long players have to silence witnesses.
Law Enforcement Alerts
- If witnesses are not dealt with in time, they notify law enforcement.
- Law enforcement players receive detailed notifications about the robbery, including location.
Law Enforcement Requirement:
Robberies can only be initiated when a minimum number of law enforcement players are online.
Blip System
- Dynamic blips are created on the map to show robbery locations.
- Blips are visible to law enforcement players, aiding in response and pursuit.
Town-based Restrictions
- Certain towns can be designated as restricted areas where robberies are not allowed.
- This feature adds depth to the gameplay and encourages strategic planning.
Framework
- VORP
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Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 1200+ |
Requirements | VorpCore |
Support | Yes/ |
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