[PAID] Nobody Injuries System | Realistic injuries/damage System

PREVIEW VIDEO

U can buy it on my Tebex

Introducing NobodyScripts latest creation: the Immersive Health and Injury System Script!

Imagine that every bullet has consequences and every hit matters. With our script, your roleplay experience transcends the ordinary. Designed to enhance realism and immersion, our script revolutionizes the way injuries and health are represented in the game environment.

Once integrated, our script dynamically notifies players via chat about the precise location of their injuries when they are shot, adding a layer of realism that really brings players into the heart of the action. Whether it’s a scratch on the arm or a critical hit to the torso, each encounter becomes palpably intense.

But that is not all. In battle, as your health declines, experience the gradual onset of fatigue and vulnerability. Our configurable system simulates the effects of deteriorating health, with players gradually succumbing to the agony of unconsciousness as they near death.

With NobodyScripts Health and Injury System Script, every moment is fraught with tension, every decision has weight. Elevate your game to new heights of realism and immersion.

Features:

  • Optimized (0.00ms idle, and 0.03ms on use, less than 1 MiB ram usage regardless of frameworks)
  • Multi Framework support ESX/QBCore.
  • Fully secure, no more having to worry about cheaters giving themself money!
  • Fully translatable (English & Spanish translation included).
  • When you are below 50% health (customizable), the character will sometimes faint.

LINKS

Code is accessible Yes (Config)
Subscription-based No
Lines (approximately) 300
Requirements ESX/QB and chat
Support Yes
2 Likes

Hello, are the damages saved somewhere and then applied if one logs out and then logs back in?
If I had a wounded leg, do I still have the wounded leg when I come back?
In case of purchase, can you help match the “bones” with another script?

Hello mate, actually the only things the script does is what is shown in the video, in fact this is version 1.0 and im working in updates. In the next version i will try to add what you suggested to it and i will try to make some logs so you can use the damaged bones in other script. Thank you and any doubt you can ask me and i will answer you with no problem

For any question or more knowledge of how the script works and how you can relate it to other things you can ask for support in my tebex

nice script!!

1 Like

Good job

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NOBODY INJURIES || UPDATE v1.2

  • Animation of being injured (configurable).
  • Optimized to the maximum, it is now 0.00ms.
  • More options in the “config” file.

bodyparts config to translate it into another language

sure dude, i will update it. Thank u so much

NOBODY INJURIES || UPDATE v1.3

  • Bodyparts Translation of bodyparts now configurable in config. Please read carefully the config

Don’t you have a Discord? I already have a method that saves damage and reapplies it when I return, but I’m looking for a script to apply the damage afterwards log in the city. I wouldn’t want to buy it and then find myself with the entire script blocked and not know what to do because I can’t access it. I need to match the bones and apply the damage from your script once entered and retrieve the data.
Its possible? Thank you

Hi, yes i have but cant send it to you because the forum drops it. The script recognise the latest bone where u have been damaged but it doesnt have any exports to use in other scripts. In fact u can go to my tebex and join my server and send more details to see if i can help u out.

1 Like

insane script!! more cheaper than others

1 Like