[PAID] mth-park / The parking resource YOU need!

Description :spiral_notepad: :

:wave: Hey guys, I’m releasing a parking script today. I needed to make one for my server, so I thought it could come in handy for yall, so here it is !

Usage :hammer_and_wrench: :

To use the resource, download it, put the mth-park folder in your main resources folder.

Add start mth-park to your server.cfg

Then, once you’re in game, do /park to park your car (command name can be changed in the config.lua) and to retrieve it, press E when prompted !

Features :sparkles: :

  • Easy to use (drag and drop)

  • Configure the player’s max parked cars

  • Configurable command name

  • Configurable save identifier (useful for multicharacter servers)

  • Saves when there’s a server restart

  • Configurable locales

  • Parked car are visible by everyone (only the owner can retrieve it though)

Demo :eyes: :

Video

Buy it here

If you’re selling your resource, please include the following information at the end of your post:

Code is accessible Yes, only some parts
Subscription-based No
Lines (approximately) 300-400
Requirements ox_lib
Support Yes
2 Likes

Good work as always :baguette_bread:

1 Like

Can work be used to impound vehicles, prevent players who have not played games for a long time from parking their vehicles for extended periods of time, and increase server operating resources

Yup, might add it in a future update if needed ! Like after x days, it gets sent back to impound

Waiting for your update, I will make a purchase. Thank you

Script updated to add automatic impound upon server restart if the player’s vehicle was parked for more than the set delay in config file (you can set it to -1 if you don’t want the vehicle to ever despawn)
@rpm9000 I finally had the time to develop it !

Updated to handle multiple cars per player (can be set in the config), optimized loops, fixed an error when trying to reapply vehicle props !

Hi, can the vehicles be uncovered by everyone?

Hi, not currently, but I plan on open sourcing the checking part in a few weeks when I get back from vacation :v:

Hey, I just release an update for the mth-park script and here is the details :

  • You can now overwrite the existing getter and setter for the vehicle props (see client/cl_editable.lua)
  • You can now choose to spawn the vehicle instead of a generic covered vehicle (set the Config.prop to nil)
  • Fixed the blips not deleting in some edge cases
  • Added functions to check if the player can park or retrieve a specific vehicle (useful if you want police players to retrieve any vehicle for example or if you want to check for keys) - See server/sv_editable.lua
  • Added config to choose if the props have collisions
  • Added an event fired on the server side when a car is parked or retrieved (see the Readme.md)
  • Other misc fixes / optimizations