MRC Cooking is Here! 
Ready to become the ultimate chef?
MRC Cooking lets players whip up snacks, meals, desserts, and drinks — with tons of ingredients, cool effects, and custom cooking stations!
Features:
• Huge recipe and ingredient variety
• Custom eating boosts: hunger, health, armor, speed
• Fun animated stations (stoves, mixers, drink makers & more)
• Works with QBCore, Qbox, ESX — and supports most inventories and targets
• Easy setup, tons of customization
Special thanks to DirkDiggler for the amazing UI! → dirkscripts.com
Docs: MRC COOKING | MRC Scripts
Grab it now: Tebex
Price: $23.99
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| Code is accessible |
No |
| Subscription-based |
No |
| Lines (approximately) |
2000 |
| Requirements |
community_bridge + compatible: framework + inventory + target |
| Support |
Yes |
4 Likes
This is awesome! Well done dude, this is the cooking system weve been waiting for. 10/10
1 Like
not bad maybe add different cookware as well a pan, pot and something else. can we change props and our own food animation? also I see on docs you have a food animation can we disable that and the food just goes to the inventory .if we have our own system like realistic needs or food animations
1 Like
Yes you should be able to remove tags as needed. If you dont want the player to animate remove player_animations. If you dont want a prop to spawn or you want a different prop or multiple props you can swap them out. What i have setup is just a base but really you can use any prop you want as factories (the stove, mixer w/e) and for when you interact with the factories.
In terms of collecting the item, the item(s) goes straight to the inventory after a set time in the config recipe if they are currently interacting with the factory. Otherwise the next person to interact with the factory collects the item (directly to the inventory as soon as the menu is opened)
1 Like