Mission Row Police Department - A Commissary Designed for Roleplay
Hi to everyone !
We’re excited to announce the release of our biggest project yet: the Mission Row Police Department!
The Mission Row Police Department is inspired by the Ready or Not game to offer an immersive and realistic experience, perfect for roleplay. With its meticulous design, this MLO immerses players in an authentic police environment, tailored to meet roleplay needs while providing a functional and dynamic layout.
- Video trailer : Mission Row - Police Department
- Available here : Sovaros Mods | Mission Row Police Department MLO – Available Now
- Tebex shop direct link : MiniBulle3D Tebex
- Our discord : MiniBulle3D
Connect to our showcase server now to explore this new MLO !
Typeconnect showcase.sovaros.org
in your F8 console
or clic here : Sovaros Showcase Server / Cfx.re
This package is protected with Escrow encryption
The police department spans four floors, each carefully arranged to optimize interaction and roleplay, with access to two helipads on the rooftop, perfect for urgent interventions.
Lower Level
• Infirmary: A medical area for injured individuals and detainees.
• Mugshot: For criminal booking and photographing.
• Cells: Secure detention area.
• Lineup: Room for witness-suspect confrontations.
• Identification: Room where witnesses identify suspects in the lineup.
• Observation: Room where officers observe and listen to ongoing interrogations.
• Interrogation: Room for suspect questioning.
• Parking: Parking area for service vehicles.
• Training Room: A room for theoretical training, essential for agent preparation.
• Shooting Range: A shooting range for practical training.
First Floor
• Reception: Area for visitors and personnel.
• Break Room: A relaxation space for officers.
• Armory: Arsenal for storing weapons and ammunition.
• Evidence Locker: Room for storing evidence.
• Bathroom: Restrooms for personnel.
• Lockers: Personal lockers for officers.
Second Floor
• SWAT Unit: Headquarters for the elite SWAT unit.
• Forensic/Lab: Laboratory for evidence analysis.
• Press Room: Press room for handling public information.
• Open Space: Open office space for administrative staff.
Third Floor
• Dispatch: Communication and dispatch management center.
• Chief's Office: The police chief's office, the heart of decision-making.
• Meeting Room: A room for strategic discussions and meetings.
Rooftop
• Helipad 1 & 2: Helipads for quick aerial interventions.
Additional resources
Audio occlusion files : This feature reduces outside noise when inside and between rooms, enhancing the immersive experience within the MLO. Enable or disable it based on preference.
Teleport script : This script adds a teleportation elevator to the MLO, allowing players to quickly travel between floors. Feel free to use this one or your own, depending on your preference.
Location : 427.48, -980.62, 30.71
In game Screenshots :
Some of my others works:
[MLO] Little Seoul Apartments
[MLO] Horror Crypt
[MLO] Alamo Sea Houses
[MLO] Mac Lauren’s Pub
[MLO] Bayview Lodge
[MLO] Boxing Club
[MLO] Art Gallery
Code is accessible | No |
Subscription-based | Both subscription and standalone packages are available |
MLO | Yes |
Number of rooms | 25+ |
Number of entities | 100+ |
Requirements & dependencies | Keymaster/cfx/ at least Gamebuild 2699 |
Support | Yes |