A roleplay hold, not a human shield. The captor steps up behind a nearby player, takes them at knifepoint, and the victim is locked in place with a matching grapple animation. The hold ends when the captor releases, executes the victim, the timer expires, or the two players drift too far apart.
Built for stick-ups, hostage negotiations, jailbreaks and gang standoffs — moments where a scene needs a credible threat instead of another gunfight.
What it deliberately does not do
This is the part most hostage scripts get wrong, so it’s stated up front:
| Not included | Why |
|---|---|
| Damage redirect | The victim never soaks bullets meant for the captor |
| Combat advantage | The hold grants no armour, no accuracy, no protection |
| Invulnerability | Both players remain fully killable throughout |
The captor gains a scene, not an edge. A server that wants human shields wants a different resource.
Features
- Paired animations — captor and victim play matching grapple animations, with configurable animation families so you can pick the tone (knife, pistol, bare hands)
- Four independent end conditions — voluntary release, execution,
MaxDurationtimeout, orBreakDistanceseparation. No hold can get stuck - Struggle mechanic — after
StruggleAfterseconds the victim can begin to fight back - Free-hand requirement — optionally require the captor to have a suitable weapon or an empty hand
- Radial menu + command — both entry points ship configured; disable either
- Victim notification — the held player is told what’s happening to them, not left guessing
- Discord webhook logging — every hold logged with both parties, duration and outcome
- Full localisation — English and Georgian ship in the box;
locales/is open, so a new language is one file - Cooldown and distance gates — server-side, not client trust
Framework support
Ships with a framework bridge covering RSG Core, VORP, RedEM:RP, QBR, QR Core, LXR Core and Standalone. The bridge is left unencrypted so you can adapt it to a fork without waiting on us.
Configuration
24 top-level config blocks — distance, break distance, max duration, cooldown, struggle timing, allowed weapon families, animation sets, attachment offsets, radial menu, command name, logging and webhook. config.lua ships open and commented.
Documentation
13 documents included: install, config reference, events, exports, permissions, framework notes, radial menu, security model, escrow notes, troubleshooting and changelog.
Preview
Get it
Store: https://theluxempire.tebex.io
Tebex: https://lxrcore.com
Support: Wolves Land 🐺 1905
| Code is accessible | No — client/ and server/ are escrowed. fxmanifest.lua, config.lua, shared/framework.lua, shared/locale.lua, locales/**, html/** and docs/** ship open |
| Subscription-based | No |
| Lines (approximately) | ~2,850 |
| Requirements | rsg-core, ox_lib |
| Support | Yes |
