[PAID] LXR Hostage — Knifepoint Hostage Holds for RedM

A roleplay hold, not a human shield. The captor steps up behind a nearby player, takes them at knifepoint, and the victim is locked in place with a matching grapple animation. The hold ends when the captor releases, executes the victim, the timer expires, or the two players drift too far apart.

Built for stick-ups, hostage negotiations, jailbreaks and gang standoffs — moments where a scene needs a credible threat instead of another gunfight.

What it deliberately does not do

This is the part most hostage scripts get wrong, so it’s stated up front:

Not included Why
Damage redirect The victim never soaks bullets meant for the captor
Combat advantage The hold grants no armour, no accuracy, no protection
Invulnerability Both players remain fully killable throughout

The captor gains a scene, not an edge. A server that wants human shields wants a different resource.

Features

  • Paired animations — captor and victim play matching grapple animations, with configurable animation families so you can pick the tone (knife, pistol, bare hands)
  • Four independent end conditions — voluntary release, execution, MaxDuration timeout, or BreakDistance separation. No hold can get stuck
  • Struggle mechanic — after StruggleAfter seconds the victim can begin to fight back
  • Free-hand requirement — optionally require the captor to have a suitable weapon or an empty hand
  • Radial menu + command — both entry points ship configured; disable either
  • Victim notification — the held player is told what’s happening to them, not left guessing
  • Discord webhook logging — every hold logged with both parties, duration and outcome
  • Full localisation — English and Georgian ship in the box; locales/ is open, so a new language is one file
  • Cooldown and distance gates — server-side, not client trust

Framework support

Ships with a framework bridge covering RSG Core, VORP, RedEM:RP, QBR, QR Core, LXR Core and Standalone. The bridge is left unencrypted so you can adapt it to a fork without waiting on us.

Configuration

24 top-level config blocks — distance, break distance, max duration, cooldown, struggle timing, allowed weapon families, animation sets, attachment offsets, radial menu, command name, logging and webhook. config.lua ships open and commented.

Documentation

13 documents included: install, config reference, events, exports, permissions, framework notes, radial menu, security model, escrow notes, troubleshooting and changelog.

Preview

Get it

Store: https://theluxempire.tebex.io
Tebex: https://lxrcore.com
Support: Wolves Land 🐺 1905


Code is accessible No — client/ and server/ are escrowed. fxmanifest.lua, config.lua, shared/framework.lua, shared/locale.lua, locales/**, html/** and docs/** ship open
Subscription-based No
Lines (approximately) ~2,850
Requirements rsg-core, ox_lib
Support Yes

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