Realistic Refined RedM Knockout script:
A knockout script that includes animpostfx effects for realism and immersion knockout, as well as a realistic drunk/dizzy walk animation after player gets up, it’s a more refined take on a knockout script.
This script includes a melee damage modifier option in the configs, that is applied to all players in the server allowing for shorter more immersive fights.
Showcase Video: https://www.youtube.com/watch?v=NgbwcFU53LY
https://youtu.be/8rAnDEcSvmY
Discord for any further questions: Erebus Scripts
Buy here: Tebex: https://erebus-scripts.tebex.io/package/6479871
These are the configurable options and features:
- The animpostfx that will be applied on the person knockedout’s screen before and after waking up
- The minimum health needed until player gets knocked out
- Type of ragdoll that is applied once the player gets the final hit
- Whether the drunk/dizzy walk animation effect should be applied once the player gets up after being knocked out
- Toggle on and off hiding the ui after being knocked out
- A toggle for the melee damage modifier, with the option to configure the damage modifier to your own intensitiy.
- The player is also not set to invincible when knocked out, so it allows for the attacker to kill the player after knocking him out, which is an issue I’ve seen in other scripts.
Time for all the effects and timers is also configurable
Screenshots:
This is the maximum latency I’ve been able to record, always at 0.01ms.
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Configs:

| Code is accessible | config |
| Subscription-based | No |
| Lines (approximately) | 120 lines |
| Requirements | No Requirements |
| Support | Yes, I provide continuous support and updates |
