[Paid] HUD

A hud with a simple but highly optimized aesthetic, only for those who like simplicity and effectiveness.


:popcorn: Showcase:

[GAMEPLAY]

Screenshots :

:sparkles: Watch Features:

  • Ultra-optimized for performance (0.00ms).
  • Seat Belt System + Sound.
  • Easy implementation.
  • Simple and Minimalist.
  • Highly modifiable.
  • 1080p | 2k | 4k Support.

:book: Documentation:


[DISCORD]

DownloadHere

Code is accessible Partial
Subscription-based No
Lines (approximately) 600~
Requirements ox_lib, qb_core or qbx_core or esx_extended
Support Yes
7 Likes

Finally, a minimalist hud. Awesome work :raised_hands:

5 Likes

I’m looking forward to seeing more uploads, I love your scripts, keep it up :innocent:

5 Likes

:art: HUD UPDATE 1.0.2

  • Added Highly Optimized Stress System
  • Stress increases when driving vehicles at high speed (with seatbelt multiplier support).
  • Stress increases when using weapons.
  • Stress decreases naturally while walking, standing still or relaxing.
  • Configurable cooldowns for each action.
  • Vehicle class blacklist included (Example: boats, cycles, emergency vehicles).
  • Dynamic effects based on stress levels:
  • Low stress: light screen blur.
  • Medium stress: screen blur + camera shake.
  • High stress: stronger effects with shorter intervals.
  • Fully configurable through config.lua.

Modified files:

  • client :file_folder: / all
  • config.lua
  • fxmanifest.lua
4 Likes

:art: UPDATE 1.0.3

  • Added a transition when hiding/showing a part of the hud.
  • Added a transition to the hud bar when it updates (It now looks smoother).
  • Fixed an occasional issue where stress wouldn’t lower when the player was relaxed.
  • Fully implemented stress support for qbcore and qbox.
  • Added Optimized for Stress mode; if stress is enabled, it will only be stored on the client to avoid having to call the server every time stress is raised/lowered.
    -# (Much more optimized, but if the player restarts, stress will be set to 0)
  • Added a new server folder
  • The default times for adding/removing stress have been increased to avoid overloading the server with triggers.

Modified files:

  • client :file_folder: / all
  • server :file_folder: / main.lua
  • web :file_folder: / app.js
  • web :file_folder: / style.css
  • config.lua
  • fxmanifest.lua

giphy

3 Likes

:art: UPDATE 1.0.4

  • Fixed compatibility with qbcore and qbox.
  • Reworked the optimized stress mode.
  • Added the ability to hide/show the hud with a command or export.
  • Added the ability to toggle a cinematic bar with a command or export.
  • Created new docs. HUD DOCS

Modified files:

  • client :file_folder: / all
  • server :file_folder: / main.lua
  • config.lua
  • fxmanifest.lua
3 Likes

:artist_palette: UPDATE 1.0.5

  • Qbox compatibility is now much stronger.
  • The option Core = 'qbox' has been removed. Using qb-core will now work for both Qbox and Qbcore.
  • Compatibility with fuel systems using Statebags has been added (configurable).
  • The issue where stress testing occasionally failed to complete has been fixed.
  • Some code has been slightly optimized.

Modified files:

  • client :file_folder: / all
  • server :file_folder: / main.lua
  • config.lua
  • fxmanifest.lua
3 Likes

:artist_palette: UPDATE 1.0.6

  • The code has been slightly optimized.
  • Fixed the Vehicle Blacklist to avoid increasing stress when you’re in it.
  • Added by default to the configuration the blacklist of vehicles to prevent increased stress on boats, helicopters, and motorcycles.
  • Fixed the issue where Stress could exceed 100 and go above the bar.

Modified files:

  • client :file_folder: / all
  • server :file_folder: / main.lua
  • config.lua
  • fxmanifest.lua
3 Likes