The FJX Job-Garage System adds a complete, fully configurable garage system to your FiveM server.
It lets servers create and manage vehicle garages entirely ingame — with a full ingame creator, vehicle persistence, trunk storage and rank-based vehicle access, designed for job and faction roleplay.
FEATURES
- Full ingame creator — create, edit and delete garages without code
- Per-vehicle setup: rank requirement, stock, colors, plates and extras
- Live model & extras validation while typing
- Vehicle persistence across server restarts
- Trunk storage kept on the vehicle (via ox_inventory)
- Self-learning inventory mapping — no manual setup
- Vehicle-Keys integration: job vehicles locked, access bound to job AND rank
- Job loss automatically revokes access — no restart needed
- Spawned-vehicles overview with search, sort, teleport and remote park-in (admin)
- NPC or marker interaction + optional 3D-text
- Multiple spawn points, walk-mode positioning
- Plate formats, color themes, key binds — all ingame
- ESX / QB-Core support with automatic detection
- Multi-language (DE / EN / FR / ES)
- ox_lib optional — runs with AND without it
USE CASE
This system is intended for servers that want a clean, ingame-configurable garage for job and faction vehicles, with access tied to job and rank and vehicles that persist across restarts.
DEPENDENCIES
- None required (ESX or QB-Core framework)
OPTIONAL
- ox_lib (nicer notifications)
- ox_target / qb-target
- ox_inventory (trunk storage)
- FJX Vehicle-Keys (vehicle locking)
PERFORMANCE
- Optimized resource usage
- Idle: ~0.00ms
- Designed for production servers
PREVIEW
NOTES
- Fully configurable
- Locals included
- Clean and structured code
- Ready for roleplay servers
SUPPORT
- Discord support available
- Updates based on community feedback
LINK
| Code is accessible | No (escrowed) |
| Subscription-based | No |
| Lines (approximately) | 2500 |
| Requirements | ESX or QB-Core |
| Support | Yes |

