[PAID] [ESX/QBCORE/Standalone] Immersive Consumables | Food, drinks and more!

Immersive Consumables is an ultimate realistic consumables system for the FiveM. It was inspired by the RDR2 food and drink system but goes beyond that. The resource is highly customisable, compatible to the ESX/QBCore frameworks and can be linked to any framework.

Features

• Immersive animated eating and drinking system with props and additional animations and features

• Realistic drunk system with a long and staged drunk effect, blackout and breathalyzer

• NPC bartenders who can serve you drinks and food

• 37 lore friendly customisable items

• Possibility of adding your own items

• Automatic creation of item lists for QBCore and ESX frameworks

• QBCore, ESX and Standalone versions all in one

• Exports and events for custom frameworks

For more information about the features, watch the demo video.

Note: NPC bartenders are pre-configured for some bars from the original game and also for bars by kiiya Interiors

Along with this resource, you also get my Simple Menu resource.

Requirements

• OneSync Infinity

• Simple Menu by Weave (included in this package)

Out of the box, you can use this resource as a standalone or with the ESX Legacy or QBCore framework. You can also customize it for any other framework.

The installation and configuration are described in detail in the file README.MD

Price: $30.00 +VAT
Purchase :point_left:

Code is accessible Partially
Subscription-based No
Lines (approximately) 5 304
Requirements OneSync Infinity
Support Yes
4 Likes

A very useful script! :heart_eyes:

Been using it for a while now and gotta say this system is AWESOME! Very immersive and a great addition to any server. The support from the dev is also 10/10

What’s the resmon?

0.01 idle, 0.10 ms when using the item only because of the GTA 5 instructional buttons, which have many benefits, but are relatively heavy, like all GTA 5 interface elements.

Script is amazing! Adds so much more RP for both Civilians, LEO, and EMS! Drag and drop, restart, and boom completely ready to go, the rest is just for you to set the items up in your businesses/shops!

How would this work with decay/degrade with ox_inventory?