[PAID] [ESX/QB] Gungame (Arms Race) Script

:gun: Wise Gungame

Gungame Lobby System.
Fight for who is better in this Arms Race (Gungame)

Code is accessible Configs
Subscription-based No
Lines (approximately) ~1000
Requirements es_extended or qb_core
Support Yes

:video_camera:Video

:bulb: Features

  • Configure UI Colors
  • Configure Ingame Stuff (Marker, Ped, etc.)
  • Add as many Lobbys as you like
  • Random Spawn, the spawns are fully random
  • Set how many kills are needed to receive the next weapon
  • Set different weapons, the weapon order and how many weapons for each Zone
  • Set min/max players for each lobby (Lobby will automatically start if it reaches the required minimum player count)

:toolbox: Configs

Config
Command = {}
Command.quit = "quitgun"

Config = {}

Config.Locale = "de"

Config.Notify = function(msg)
  AddTextEntry('Notification', msg)
	BeginTextCommandThefeedPost('Notification')
  EndTextCommandThefeedPostTicker(false, true)
end

Config.Style = {
  textColor = "#fff",
  mainColor = "#df0c0c",
  containerColor = "rgba(0, 0, 0, 0.95)"
}

Config.Gungame = {
  position = vector4(-1879.8866, 2072.9861, 140.9976, 338.4545),
  pedmodel = 'a_m_m_fatlatin_01',
  marker = {
    r = 255,
    g = 0,
    b = 0,
    opacity = 50
  },
  blip = {
    text = "Gungame",
    sprite = 310,
    color = 1,
    size = 1.0
  },
  LobbyCountdown = 5,
  OutOfZoneCountdown = 3, -- in Secondes
  RespawnTime = 5, -- in Secondes
  zones = {
    {
      name = "1vs1",
      position = vector3(-1787.97, 2125.35, 131.71),
      radius = 150,
      min = 1,
      max = 1,
      weaponsOrder = {
        [1] = {
          weapon = "weapon_musket",
          maxKills = 3
        },
        [2] = {
          weapon = "weapon_assaultrifle",
          maxKills = 2
        }
      }
    },
    {
      name = "Gungame 1",
      position = vector3(-1787.97, 2125.35, 131.71),
      radius = 150,
      min = 2,
      max = 3,
      weaponsOrder = {
        {
          weapon = "weapon_gusenberg",
          maxKills = 3
        },
        {
          weapon = "weapon_pumpshotgun",
          maxKills = 2
        },
        {
          weapon = "weapon_navyrevolver",
          maxKills = 2
        }
      }
    },
    {
      name = "Gungame 2",
      position = vector3(-1787.97, 2125.35, 131.71),
      radius = 50,
      min = 2,
      max = 3,
      weaponsOrder = {
        [1] = {
          weapon = "weapon_musket",
          maxKills = 3
        },
        [2] = {
          weapon = "weapon_assaultrifle",
          maxKills = 2
        }
      }
    }
  },
}

:shopping_cart: Buy

https://shop.wise-scripts.vip/package/5622331

:books: Other Resources

64 Likes

Nice script, looking so fun :grin:

1 Like

It could be a good side part on our rp server

1 Like

Looks a lot of fun

1 Like

VERY COOL!! This is such a cool feature for RP

1 Like

Awesome game great for the server.

1 Like

Very Nice Release thx <3

1 Like

It really is, we had to do the video at test it. I only played it with one of my friends, but we had so much fun , no cap :joy::grin:

Hey, just a quick question. Does the area become an instance or will people be able to interfere with the game? Would anyone be able to enter it or will the are be blocked off while the game is being played?

You can join the Gungame Lobbys that already started :grin:
But every Lobby has its own Dimension and you can set the minimum and maximum Players for each Lobby that you have created.

1 Like