[PAID] [ESX/QB] Escape From Cayo Perico

Hey there, welcome to my thread. I shall call it… Thread.

Escape From Cayo Perico, or as I will refer to it as EFCP in the thread is exactly what you think it is, a Tarkov Like Game Mode.
(Please note, I never played Tarkov but recreated it to the best of my ability from listening to people complain about it)

Tebex
Video Preview (Preview is a little outdated, extracting and deploying have changed but everything else works the same)
Interested? Try before you buy. Connect to a test server I have set up; connect 208.167.252.218

So hopping into the features of EFCP we will break it down into the core aspects of the game, then go more in depth.

Group Up - Party up with up to two other people (For a total of three) and prepare to deploy to Cayo Perico!

Deploy - Once you’ve resigned yourself to your fate that you will have to carry your other teammate(s), speak to the NPC on the left and deploy to good old Cayo Perico, where fun adventures await (You will die. Alot)
– Each teammate you bring along will have a visible blip on the map so if they get lost cause they are awful at following your lead, you will know where to shame them.

Roam - Each Point Of Interest on the Island has enemies located at it that will try and stop you at every turn.

Loot - Every bad guy you kill, you can loot.
– What you get depends on where you are at. Each location has different configurable rarity of loot tiers.
– Along with the differing loot, you can also set the enemies combat abilities.
– These are things like their accuracy, health, armor, distance at which they will attack, and their weapon(s).
– Each location’s enemies can have a variety of different weaponry if desired, fill the places with the most valuable loot with the most powerful of guns.
– Set how few or how many enemies you’d like to inhabit each location.

Extract - Once you’ve filled up your inventory with some valuable loot, or your friends loot since he pathetically died and you are the one true carry, head on over to one of the extract locations and make it out safely.

With the core principles of the game out of the way, there are additional things that I think are pretty awesome.

Dungeons - Find valuable keys off enemies and head off into some Dungeons. Dungeons are areas that give better loot and more of a challenge, while providing a bit of exclusivity and safety from the general playerbase.
– Not instanced, but each group will require ONE key to enter.
– Harder, as currently the dungeon is indoors and a pretty tight squeeze.
– A great test of your friendship.

Loot Crates - Fairly straightforward, Loot Crates can be found at each Point of Interest and provides a wider variety of Loot for the Player(s) who access them.

Boss Battles - Yep. As if killing hordes of enemies wasn’t enough, why not challenge the different bosses around the maps.
– Bosses have higher HP, better loot tables, and are overall a pain in the ass for those who are not prepared.
– Once spawned, will roam around the map with their pack of friends.
– Configure the Boss’s Hp, weapon, and all of the stuff mentioned above.
– Each Boss can spawn with a configurable amount of friendlies who will follow him around until the fight begins.
– (Currently two set up in script, one roams with around 6~ Dogs, the other with 8 Ex-Army Specialists. Can you take them down?)

Missions - In EFCP there are three types of missions

  1. AI - or Enemy Kill Missions require you to kill a certain number of AI Peds. These have quite a bit of customization for you to employ, such as;
    – Level Requirement
    – Variable Amounts
    – Using a Specific Weapon
    – Killing a Specific Ped Model
  2. PVP - or Player vs Player Kill Missions require you to kill a certain number of PLAYER Peds. These follow the same customization options as above excluding the Specific Model.
  3. Collection - These Missions will be your Go Out and Collect X and bring it back.
    – Configure which item
    – How much of said item
    – As well as what Level you will need to be to accept the Mission

Add as many or as few Missions as you want. Examples are set up in each Category.

Buy/Sell - in EFCP you can Purchase any gear you need to get started from the NPC That will be located on the right of the Navy Carrier.
– Lock gear behind Level Requirement if desired
– can Gain Levels by completing Faction Missions
– can Gain Levels by SELLING items back to the Faction NPC’s that you find on the Island

Storage - On the Navy Carrier, Store any loot you brought back.

Statistics - All of your statistics are saved for your viewing pleasure.
– Compare your KDA to your friends and laugh as you indeed are the true carry and they’re just an extra weight bag to you.
– Saves Enemy Kills, Your Deaths, PvP Kills, Total Extractions, Deployments, Your Level, Reputation (This is your XP), etc.

“World Events” - World Events are what I shall refer to these as, and are something I plan on expanding in the future. For now, there is only one and I’ll describe it below!
– Oil Jack - Find Fuel on looted bodies or loot crates and bring it to the Oil Jack and begin Fueling it.
– Once Fueled, the Oil Jack will pump for Oil (Oil is pretty Valuable, so selling it is very profitable)
– After waiting X amount of time, the Jack will finish pumping Oil for the player to loot at the front of the Jack.
– The reason I call these World Events is because they are a Point of Interest that draws in Player vs Player Opportunity. Any player roaming the map will be on the look out for people going to the Jacks.

I’m probably forgetting something, as it’s a lot but I shall update the post as I can remember if I did indeed forget.

The script IS Subscription Based ($15). Why? A variety of reasons, mainly;
So the script can continue to be expanded. As long as it’s doing well, I plan on using the subscription money to get a Custom Map made that will be distributed FOR FREE and continue to update the script as new ideas come to mind. I’ve already got some ideas and have in the works expanding out to Los Santos and utilizing a huge portion of the Main Island and other default MLO’s and Open Interiors.

Anyway, thanks for reading this far. I hope you have a wonderful October and enjoy some delicious Candy that you stole from the little kids who are always bugging you.

I’ve got plenty of other scripts over at Kallock.tebex.io if you get bored of reading this far and came straight to the bottom. :slight_smile:

Code is accessible Only Framework Stuff
Subscription-based Yes
Lines (approximately) Aprox. 2400~
Requirements ESX ESX / qtarget / notification of your choice (Edit in framework-client and framework-server) nh-context v1 OR v2 OR zfcontext OR QBmenu, OX Inventory OR YOU CAN MAKE EDITS TO framework-client and framework-server for ANY INVENTORY COMPATIBILITY
Requirements QBCore QBCore, qbtarget, QBMenu
Support Yes
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Awesome Script had a lot of fun trying this out

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