jodd -
Not gonna lie this looks amazing, I always needed something more advanced with chopping cars
fire script
Config.CooldownTime = 30 – Time in minutes before you can chop another vehicle
after i put time value 30 or 50 or else i can still chop other vehicle i havent got notification restriction
should add an option to remove players cars from database when its chopped?
Great script cant wait to try it out.
are you on ESX? I pushed an update last night
Config.HardcoreMode coming in V2 along with a bunch more features
Thank you, appreciate it!
can you make multiple locations ?
Not currently, but planned
Envi-ChopShop V1.1.3
Made server events for rewards and pay open and editable
Redownload from Keymaster!
Hype train on V2. Cant wait!!!
Multi location, and allowing deleting of player vehicles after chop.
(would be sick to be able to list more then just player owned vehicles table… IE: we have multiple tables where “plate” can be looked at, to remove it from all).
config.platetables
---- owned_vehicles
---- manualtransmission
---- engineswap
that would it would allow servers who use multiple tables for the vehicles, to get deleted from all that use Plate, when chopped
<3
The functions for what happens when a player vehicle gets chopped will all be open and editable so people will not be limited to anything and can make it their own with a simple edit
The kind folks over at VeraCity Roleplay have put together a FIRE showcase of Envi-ChopShop that shows off most of what it has to offer!!
If you were on the fence, this should persuade you
Preview:
nice loving the script cant what for future updates
Appreciate you!
Envi-ChopShop V1.1.6
Configurable Timers on deleting of vehicle and dropped off parts!
Changed some logic when deleting vehicles
Fixed a typo on qb-core with ox_target reward trigger
Cleaned up the prop spawns (they should no longer stack)
Redownload from Keymaster!
any chance for an open source version?
I love it. Anyway it can come without the target ???