[PAID] [ESX] [QB] ADVANCED ZOMBIE SYSTEM (Higly Customizable, Unique, Optimized)
This script spawns zombies all over the map ( you can set it in config ). Zombies are random ( Armored, Fire, Fast, Boss etc… According to CFG ). It is secured against cheaters. Script runs on 2 frameworks - ESX and QBCore. In the config you can find the detailed settings. You can set there for example what loot player gets after killing zombies, zombie types, zombie blips, max and minimum distance for zombie spawn, zombie sounds, language, notifications etc… Our script is also optimized and doesn’t run on a lot of MS. We also support ESX, QB, GFX inventory types.
Pricing
[ESCROWED]22€ TEBEX
[OPEN SOURCE]52€ TEBEX
SHOWCASE
SHOWCASE
Features:
- Optimized
- Unique
- Customizable
- Anti Autofarm
- Anti Trigger (secured)
- Easy to setup
- Zombie Types
- You can set Custom language
- You can set Custom notify
- Safezones
Resmon:
0.00 - 0.04ms
DEPENCIES:
FRAMEWORK: ESX or QBCORE
Config:
Updated for OX inventory
|
|
Code is accessible |
Yes - Open Source |
Subscription-based |
No |
Lines (approximately) |
744 |
Requirements |
ESX or QB |
Support |
Yes |
1 Like
The video is not available and the open source version is not on tebex.
UI: We already have a similar concept script ready, which we plan to publish before we get an accusation that we copied and pasted. Otherwise, it is very good to see the same idea in other concepts. We wrote the config a bit differently, but in pepita it’s the same I think.
Added OPEN SRC should be working ty for letting me know
Would that work with quasar inventory?
The script is completely synchronised between all the clients? i.e. all the clients see the same zombies? this is something that all zombie systems have and it is a bit annoying when you are in a group on the server and some people see some zombies and others don’t.
zombies are for each client so that means
Player num1 can see only his zombies
so
Player num2 wont see player num1 zombies
Does the script stop the spawning of regular peds and ped cars etc and does it work out of the box with ox inventory
1)there are free script for that to stop spawning NPC´s
2) yes it supports OX inventory
No I don’t want it to stop regular peds the system we have not stops them ok I’ll check this out
Oh if it’s not server synced I won’t buy the script unfortunately
what exacly is not synced?
The zombies :). I want them to be synced server side for all of my players
thats no problem i can add that to config if you would like to?
let me know if you want that feature and i will add it
1 Like
I think that it would be fantastic!
And also get a config for the zombie loot?
there already is but not showed in screen shot
1 Like
i will inform you when i release the update with syncing the zombies
1 Like