[PAID][ESX] PMEX_Tuning the Tuning system you need

Hello there,

today iam finally releasing PMEX_Tuning.

some informations:

The script is packed into one so currently its quite happy to eat a few ms and stuff (seen in video)
There are Performance updates coming asap.

With this script you have the possibility to tune your Vehicles even further!!

Built in at the moment:

Engine Kits (with sound swap): 500/700/1000hp
Turbo changes: 500/700/1000hp
Wheel Compounds : Soft/Medium/Hard
Suspension Height: 5 Stages atm only lowering (soon with lifting it)
Suspension Stiffness: 3 Stages
Wheel Width: 3 stages ( more to come)
Wheel Size (height) 1 stage only currently
Camber: 2 Stages

only your mechanics can install it on OWNED vehicles

Overall (since iam running a Server myself) i worked like 6 month on it (i iknow sounds much but i do not have much time so it takes a while tho lol)

The script is fully editable by you (NO IPLOCK OR ENCRYPTION)

The Script is pretty much done completly the only major thing i have to do is improving the performance of it a bit.

But as i said the performance of the script is kinda bad because there are like 36 Folders with code in it so its basicly 36 scripts packed into one (which can be splitted or removed if some arent needed)(1 script alone of the “40” inside runs at 0.01MS

The sounds are not included in the Script but you will have the sound links linked in the download.
!!I DO NOT SELL THE SOUNDS I USED THE ARE OPEN SOURCE AND ALL CREDITS FROM THE SOUNDS (ADDON) GO TO THE CREATORS!!

Feel free to ask if you wanna know something about the script.

After you purchased the script you will get Future updates and support to it for !!FREE!!

IMPORTANT This scripts needs to be ran every tick so other players will hear/see the changes made!!

https://www.youtube.com/watch?v=3JF1wjV137k <-preview

there are no pictures since most of it you need so see in a video lol

Be aware that you are not allowed to “leak”, republish, or share the script with others.
if you bought it only use it for your servers!!

Get it here if you want: https://pmex-mods-fivem.tebex.io/package/4370364

Greetings

1 2 3 4 Some screens from the menu so you know whats in there :smiley:

to proof that the performance would actually be good if you would have only 1 enine (or else) active.

you can always disable engines or else from the script if they arent needed in the fxmanifest.lua.
You arent forced to use every Tuningpart that i have written in there

6 Likes

hört man die Motor sounds nur selber oder auch alle anderen?

Alle anderen sehen und hören die änderungen.

wenn man das Auto tieferlegt etc sehen es die anderen.

baut man einen andern motor ein hören andere es und sehen auch wie das auto schneller bzw besser anzieht als zuvor.

Will it also save all to the database for owned_vehicles to always have the tuning?

yes everything gets saved into the owned_vehicles table.

So the tuning is still installed on your vehicle after you parked it in a Garage and get it back out.

1 Like

Is this even available in English?

can be translated in english

why 35 €?

because i’ve put a lot of work/time etc in it

Yes but 35 € they do not find that it is a bit much for a script that runs with 0.40ms

well it isnt just one script as i wrote above ^^

its like 40 resources packed into one thats why the ms are so high.

if i take the Aventador engine kit and make it a single one it would have 0.02-0.03 max when used

only because 40 scripts in it are justified it doc not the price

as i said the price is because of the work/time etc i put into it writing it fixing stuff synchronise it with players etc.

if it is to expencive for you you dont need to buy it.

other people that understand what it is like to make stuff will understand how hard it can be and how time consuming it actually can be to code something etc.

i dont even know why iam arguing here about the price tho lol…

i know what it is worth and so on so its the price, if you arent happy with it you dont need to buy it.

iam thankfull to those who buy it and know what it is like to write
code with not that much experience to coding.

so ye

Don’t let them get to you. This is pretty nice and you put a ton of work into it. Nothing like it that I’ve seen. These kids just don’t have the cash for it and try to shame you into lowering your price. Stay firm. I’ll be buying on payday.

1 Like

nah i wont let them go to me :slight_smile:

thanks for your words tho :wink:

Interesting! Will keep looking into this…!

1 Like

36 folder code for something like this ? 35 eur with 0.40 ms performance? Bruh… its really unfortunate to see unoptimized script like this as paid in forum for 35 eur…

3 Likes

just read all above ^^…

Hmm, it’s interesting! Is there a config in it? Thinking the option to turn of sounds would decrease the ms alot?

Is it running 0.40ms even when I’m not near a car with mods on it?

I personally can’t have a script running 0.40ms all the time, but if it only runs like that while in/around a tuned car, then it might work.

Thx in advance, never seen anything like it!

Hey,

at the moment there is a config just to make it easier to switch the jobs tho.

you can set up every Engine how you need it faster/slower etc.

well depends on what you mean :slight_smile:

The engine sounds are depending on the Engine Kits.

if you would only use the Turbo kit with its 500/700/1000 hp you could either Delete or uncomment the Engine kits in the manifest.lua so they wont launch when the script starts.

iam working on performance stuff starting tomorrow.

the problem is the Script needs to be ran every tick (which eats a few ms) because if it doesnt they other peoples will only hear the sounds or see the changes if they are in the vehicles…

i need to find a another way around this but i tried a few things already which made the script malfunction as hell.

i might put a Distance checker in the Script so it enables the stuff only when a vehicle with the Tuning is near you it gets enabled for you or so. if that will work flawlessly i will push it in an update

1 Like