Compatible ESX 1.1, (Havent tested ESX 1.2, ESX 1.final )
Summary
You can check out: Showcase
Features
- Custom Progress Bars (No Dependency).
- Multiple Configurable Spawning Locations & Realtime System (Spawning daily crate events based on realtime clock).
- Multiple Configurable Crate Reward Types (Giving mostly everything, such as: Weapons, Items, Cash / Dirty Money).
- Spawned Crate Location Particle Smokes (Fully Configurable + Optimizations).
- Spawning Location Blips + Radius Circles.
- Server Console & Chat Messages (Configurable / Optionable).
- Locales (Default: EN, GR).
Dependencies
Customizability
The code is not obfuscated and fully customizable.
Important Tips & Information
- Did you know? Crate is getting spawned only when you are close to the coords, thats why some reasons when teleporting, the crate havent spawned yet, it is checking every few seconds for performance.
Q: How can i test the crates first than waiting when it reaches to the spawning time?
- A: You can always change Config.SpawningTimeRefreshRate to 1 minute and make sure Config.CrateSpawningRealTime is the same / current as your server realtime clock.
*- Wanna checkout how config looks? Click here for having an idea: config.lua
Support
If the script doesn’t work properly or you don’t know how to set it up properly, the team will happily assist you.
PRICE: 4.99€ + VAT
Click the following for purchasing it from tebex: Tebex
6 Likes
Nice release @TitansProductions have used all your other scripts, so will deffo try this one out
Keep up the great work!
1 Like
Thank you a lot twothermal, i appreciate it and thanks for the continuous support!! If you need anything, you know where to find me!
1 Like
Mete the file you send is empty
My bad, i just noticed it, i am going to send you or anyone who bought it via personal message in a bit.
Everything is fine now, i just created a new link when purchasing with the correct zip file.
Implement inventory hud, or at least some menu, to choose what to pick instead of forcing player to take every trash it gives.
Yes i thought about this one, i will totally add it in the features, probably in the next days. I mostly prefer making my own Inventory UI.
client/main160 currentitem error
Could you send a picture? And what Es Extended version you have? I guess 1.2?
has it been tested with v1 final yet
Works with v1 final?
If you are asking, I haven’t checked the differences but i can checkout when i find time to let you know, it really depends if es extended v1 final is using same functions as es extended 1.1 when giving items.
You can always contact me on discord for checking it out if you are interested.
Can you make it for vRP, if not - is the script very long code wise?
Sorry but unfortunately I don’t have any vRP experience, the code is not that confusing and not that long, but you will definitely need to change some important things.
so does it work with v1 final or no
also can we disable the blips
It havent been tested on v1 final but i am pretty sure it will not work, if you have a developer, it will be easy to support it, not many changes.
Like i said, it create a blip only on the crate that has been spawned, i am pretty sure you can disable it from config, otherwise you can remove it from the code.
Please Update this awesome Script for 1.2
Would be happy if u do it
props
1 Like
Hey guys unfortunately i cannot update it at the moment, it is actually not very hard if you have a developer, i guess some very basic functions have been changed only and if a developer knows, can be fixed in 2-3 minutes. I have no idea about the new update tho, i allow you to do that and manually edit it for personal use.
Right now i am messing with Unity Engine and trying making my own game, thats the reason i dont have time.