Inspired by @MrBluffz BLBartender
Features:
- Multiple Bars/Stores
There is no limit to how many stores you can configure. Go wild. Same goes for recipes, ingredients, etc.
- XP System
Bartenders start with 0 XP. Earn more XP to learn more recipes (Configure-able per bar). Players can gain XP by mixing drinks and successfully completing orders, alternatively they could lose XP by messing up the minigame (configurable in client_editable.lua
) to craft.
- Ingredient Crafting
Bartenders will go through and turn the raw ingredients to then prepare into final drinks. All drink ingredients, raw ingredients, and glass required are configurable in the config.recipes.lua,. Built in is a Fridge that can be swapped out a system of your preference. (client_editable.lua
)
- Order in a unique way
Customers can talk to the bartender ped to browse the bar’s catalogue. They will be able to build their cart and submit the order to receive a receipt of their order (Configurable bell sound for new orders). Orders can include multiple drinks of various quantities. Customers are charged once the order is completed by the bartender.
- Bar Table (Customer)
Customers can pick up their order from the bar table once it has been completed by the bartender (customers will receive a notification once the order is complete).
…and more!
This script doesn’t need to be only a bar! You can change all the recipes to be food items, or anything you’d like.
Default Locations configured for:
→ The Emerald Bar - Junior Interiors
→ Yellow Jack - Gabz/GTA5
Buy Now:
Buy Encrypted Version
(£30)
Code is accessible | No |
Subscription-based | No |
Lines | ~1900 (excluding Configs) |
Requirements | ox_lib, ox_target/qtarget, ox_inventory/mf-inventory, esx-legacy (1.7.5 and above) |
Support | Yes |