[PAID ESCROW] [ESX, QB] Ares Armory – The Most Advanced Weapon Crafting System
Ares Armory is the most advanced and customizable weapon-building script available for FiveM, fully compatible with both ESX and QB-Core. It supports ox_lib for smooth and modern notifications, and it’s packed with features that set it apart from anything else on the market.
Whether you’re building a roleplay server or a combat-heavy game mode, Ares Armory gives your players the power to build, customize, and dominate with personalized weapons and tools.
Ares Armory isn’t just a weapon crafting script—it’s a complete, immersive weapon-building experience. With smart systems, intuitive UIs, and upcoming tools to make your life easier, it’s a future-proof solution built for the serious FiveM developer.
finally someone does it I have a couple questions 1 is it job restricted or can it be , 2. can we use it for all custom addon weapons ?, 3. can we basically create our own recipe for crafting that weapon 4. does it come preset with parts etc we can use and 5. do the parts deplete on the weapon? whats the purpose of just making parts?
Job Restriction: No, it is not job restricted by default — it was mainly designed for illegal players. However.
Custom Addon Weapons: Yes, you can use it with any custom addon weapons! The script is fully customizable. We also provide a web-based configurator for the crafting UI where you can upload your own images, set anchor points, and configure everything easily.
You can find more details in the documentation here: https://ares-studio.gitbook.io/ares-studio-documentation
Custom Recipes: Yes, you can create your own crafting recipes! If you need help setting it up, feel free to reach out on our Discord. I can help you configure it or explain anything from the documentation if it’s not clear enough.
Preset Parts: Yes, there are some presets included:
MS-500 (shotgun)
AKU
AK47
Beretta
In the next update, I plan to add even more commonly used weapons, already pre-configured.
Parts System: The parts are required to build the weapon. Once the weapon is crafted, the parts are consumed (removed from the inventory).
The purpose of parts is to make crafting more realistic and balanced — players have to gather or buy parts instead of just getting the weapon instantly.
I understand job restricted would allow us to create individual crafting for gun plugs in our servers and ahh the parts and just extra items got it. would be cool if the parts actually degraded off of use on the weapon
Hey thanks for the Idea i will try to see how we could implement that for the new updates, and allow servers to lock the crafts if the player doesnt have a blueprint item or just job restric them