Dynamic Weapon Controller – Advanced Recoil, Accuracy & Damage Balancing
Description
Take full control over how weapons behave on your RedM server with the Dynamic Weapon Controller. This powerful system allows you to fine-tune damage, recoil, accuracy, and other weapon stats – either globally or per player – based on configurable skill progression.
Designed for maximum flexibility, this script works with any framework and have a fully open-source framework bridge, so you can adapt it exactly to your server’s needs.
Features:
Dynamic Stat Scaling: Adjust recoil, damage, and accuracy per weapon and/or per skill level
Skill-Based Progression: Players can improve their shooting stats over time – with customizable leveling curves and XP gain per action
Interpolation Support: Choose from linear, exponential, or custom scaling curves for weapon control and progression
Accuracy Control: Fine-tune inaccuracy and precision behavior over time or based on player actions
Recoil Management: Reset recoil behavior per weapon and apply individual multipliers
Headshot Modifiers: Optionally disable bonus headshot damage for a more balanced or hardcore experience


Customization:
- Set XP gain per action (e.g., every shot fired)
- Define min/max levels and how stats evolve between them
- Control every stat, including:
minAccuracymaxAccuracyaccuracy gain speedbow inaccuracy thresholdsscope recoil intensity
- Override individual levels with custom stat values
- Set global and per-weapon recoil/damage multipliers
- Clean, commented codebase for easy understanding
- Built-in helper functions for custom expansion
- Well-structured config with predefined interpolation logic (linear, exponential, or fully custom)

Use Cases:
- Add weapon mastery mechanics to your RP server
- Create different weapon tiers depending on player skill
- Balance gameplay between new and experienced players
- Remove one-shot headshots to promote more tactical firefights
- Combine it with the Character Background Selection System to give players an immersive headstart
What’s included:
- Fully functional weapon controller script
- Comprehensive config file
- Skill scaling logic (level-based)
- Support for VORP, RSG, and any custom framework via the open framework bridge
| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | 650 |
| Requirements | oxmysql |
| Support | Yes |
