[PAID] Container Managment

This innovative script allows you to create and manage customized containers directly within FiveM, offering a wide range of features to enhance gameplay and enrich your server. Here’s what you can do with this script:

  • Container Creation and Spawning: Generate containers at any point on the map. Once created, containers can be freely positioned to create realistic transport and logistics scenarios.

  • Container Movement: Containers can be loaded onto various vehicles, such as trucks, trailers, or lifted by helicopters. Manage the load with ease and transport containers wherever you need, thanks to a precise and intuitive control system.

  • Container Trading Points and Vehicle Rentals: The script includes the ability to create unlimited points for container trading and vehicle rentals, such as the handler. This specialized vehicle is essential for loading containers onto large vehicles or trailers, making handling operations even simpler and more realistic.

  • User-Friendly Interface: An easy-to-use interface guides you through all operations, from container creation to placement and transportation. This makes container management accessible and enjoyable for all players.

  • Customization: Configure container types, available vehicles for transport, and spawn points according to your server’s needs. The script is designed to be flexible and adaptable, ensuring maximum creative freedom.

With this script, you can add a new dimension to your FiveM server, offering players the ability to manage and transport containers in a realistic and engaging way, creating dynamic and interactive scenarios.

Preview:

Tebex: https://www.gilo-modding.it/package/5354629

Code is accessible Some part opensource
Subscription-based No
Lines (approximately) 1400
Requirements No
Support Yes/
3 Likes

Nooo, its very fire!!! very good job!!

does this support ps-inventory

you can customize the export and insert any type of inventory

Is this standalone or does this require a framework?

It have some interaction with framework, but the code for manager this things are opensource

Would not recommend this script. Atlease for now.
Not tested for release and full of bugs.

If you treat the script like its made of glass it is usable at best, but for the average fivemplayer this is way to prone to glitches.

2/10, would not recomment.

1 Like

You Just quit out discord saing “this Is bugged” and you not provider any kind real bug…
So, maybe Is a bad configuration…
if you had provided information about a bug or asked for help without attacking us for no reason, we would have helped you without problems… instead you preferred to get angry and leave the discord without even trying to explain what the problems actually are, yours is a review deprived of meaning. I’m sorry it went. dare, just have a more civil conversation to get help and maybe a resolution.

Super script! It works absolutely fantastic and offers new possibilities for the roleplay! We love it and I can highly recommend the Gilo Modding team!

2 Likes

This still has some small bugs, but more or less usable now.
4/10 at this state.
Saves the containers in a json-file. So the chance of loosing all players containers is very high.
And the heading of containers dont save/change.
Hovering containers from time to time.

If you don’t know anything about management a file yes… But if you know what a back up Is and don’t touch something you don’t know… There Is no possibility to lose that…
The heading Is saved in the JSON if you take a look at that.

Every single container is stuck at a 233 heading, no matter what we do to the. This isn’t a minor issue—it’s a glaring oversight that impacts all our containers.

There’s a reason why scripts dealing with critical information rely on SQL databases. Yet, here we are, dealing with a script that lacks proper redundancy and flexibility. When an update is released, many users are simply replacing entire folders without scrutinizing each file other than the config. This is a recipe for disaster.

Given the lack of concern for redundancy and reliability, I’ll be creating my own SQL backup of the json-file at server restart. It’s clear that the importance of a robust, fail-safe system has been completely overlooked in this script’s design.

you probably don’t know what you’re talking about, your lack of information makes you answer this way. there is something called an algorithm that can take information from a json file and convert it to SQL… but I think you don’t know what we’re talking about. the resource SURELY saves the heading, since it has been tested several times… now I wonder… how are you using the resource? because I see that here as usual there is a strong lack of information, which could solve the problems you are encountering very quickly. you want a SQL db, I will start working on this, but why didn’t you specify it initially? instead of making all these useless posts? why do we have to discuss these things here when there is a discord with a ticket made specifically for this type of conversations? it seems to me that you can’t distinguish how to deal with a problem from just criticizing.

If my conserns are sorted out, i’ll give you all the credit you deserve.
But the heading is all stuck on 233 on all my 10 test-containers. I have moved all my containers manually, so there should be a differance on them. Moving the containers by “pushing” them with a heavy vehicle updates the cordinates i the json real-time. But heading is still stuck at 233.
And about my consern for the posibility to lose the json is something i can sort out myself, since the script is relatibly open.

I may have been a bit hars on my previous posts.
After a lot of tinkering with the menues and the open parts of the script, i have to say im impressed with the performance and flexibility of the script.

If these last hickups are sorted out, this is a great script that i would recommend others to try out.

Sounds like a you problem. For us it works perfect.

1 Like

Tebex is down