Try what exactly? You have very few hours to be teaching people and charging money for it. You are the one whom needs to try to actually learn stuff.
Unfortunately SAMP has nothing to do with FiveM and GTA V… You cant be whipping other games out cuz if we were at that point, I was making mods for Assetto Corsa, Fallout 4, Skyrim, Cyberpunk and Mafia 2 but despite all that, none of these games had anything to do with the way GTA V works.
I do not think you know more than an average modder because 300 hours is what I spent on YLD research on its own, and that is just one file… Hence I know what to do, how to do it, why to do it, what you cant do and what you shouldnt do, errors associated with yld issues, how to properly optimize the mesh to have yld work properly and .cloth bind onto the mesh the way its supposed to be… Plus with the yld, I had to edit Sollumz code to fix things they did wrong…
You need to understand that if you really want to teach people, you need to have very deep understanding of what you are working with. And that path is a very long path to take. If you deliver basic information that you yourself think is “deeper” then why over 90% of all creators do just basics such as using one and the same shader or doing only a single thing like clothing or just MLO’s or just make props and such. The reason why is because it takes thousands of hours to learn it on your own and since nobody is going to spend this much time with someone else, that is why people often just give up.
So if you really want to be a “teacher” I have nothing against it but you really need to up your game here and provide enough information, showcase your work or research you undertook in order to make people see and think “oh this dude is sick, I want him to teach me” and customers start rolling in.
So just to sum it up, provide actual links to actual proof just so people can see and know they aint gonna be scammed like some were with current “teachers” that charge money for things. But I can tell you this for sure, there aint no way with 300+ hours you achieve deep understanding of a game engine, the game, how all assets work, videogame optimization, blender and asset creation for videogames, all game file extensions, shaders and their properties for that specific game, skeletons/armatures for peds and props, the root of most error codes and issues people may encounter and much more…
I dont do stuff for CFX, I just fool around with things cuz it is what I like to do. I sometimes just help small servers (for free) cuz my real income is comming from work for V-Tubers, MMD and other things that are not relevant to FiveM in any way… So if your portfolio is purely SAMP and 300 hours in Blender + Sollums + FiveM combined, you need to 10x the amount of research.
Well anyways, imma wrap it up here cuz I feel like I type too much. I honestly want to see people that teach others how to do things the right way and if you can achieve the “master” level and teach them all you know then I have no issues with that and I bet that you will be endorsed by many cuz the word will spread fast. So I do wish you good luck but do keep in mind that within modding discords where people come for help, if they gonna pay for information they can find on YouTube (that is what most “teachers” do, they just rehearse stuff from YouTube tutorials and call it a day) then your name withing modding community wont be recognized. So if you do it right, the people will come naturally and you will be very busy.