[PAID] Complete Guide to Creating FiveM Ready MLOs and Shells

Ever wanted a complete guid on creating buildings for FiveM? I did too…
Its so difficult to find reliable resorces online, a few sparse youtube tutorials all teaching different practices and using different softwares even if you define exactly what you’re looking for. So I decided to compile a complete guide after I completed my journey.
I’ve spent over 300+ hours building, modding and designing 3D models in Blender using Sollumz for FiveM and with this complete guide you can too.

$19.99 on Gumroad

I hope this helps some people on their journey or enables server owners/developers to go above and beyond what they already know.

This guide teaches you step by step on how to build your perfect FiveM MLOs and Shells.

  1. Prerequisites and Setup
  2. Creating Basic YDR Files
  3. Adding Embedded Collisions to YDR Files
  4. Creating YTYPs with Room Info (MLO)
  5. Exporting Assets to FiveM
  6. Loading Assets into a FiveM Server

Edit: Attached preview guide
Edit 2: Updated requirement links and versions
Edit 3: Added a second guide page based around doors, water and animated props.

Contact AJTheDev on discord for more tailored advice after purchase.

Updated Links:
Updated Links Guide (17.3 KB)

While I am probably not the intended target audience, you still got my curiosity…

It would maybe make sense to have some sort of preview for everyone that is properly interested :slight_smile:

I appreciate the feedback!

I wanted to put up a more basic guide for free and link them together but wasn’t able to use my own website to host either of them which is why I went with Gumroad. I will edit the preview into the post asap as this has actually made me realise I’m able to probably upload it here in an edit to my main post.

1 Like

(post deleted by author)

(post deleted by author)

That doesnt mean you should recommend some paid guide with outdated tools… I am using Sollumz with Blender 4.4.2 and I have no problems except all them booby traps that are put into Sollumz to force people away and make them quit. Sollumz community is not really helpful but people like myself are… I offer much more things than you do with correct and up to date information that I have gathered by months and months of my own research and tests…

Soooo… You should be paying someone to learn instead of teaching people how to make things the wrong way mate.

So you may have over 300 hours of experience… But I have over a decade of Blender experience and over 2K hours of Codewalker/Sollumz experience… Still I wouldnt dare to charge this much for basic teaching.

So I do think in your best interest, take it down and start learning and do your own research. When you reach the point where you have enough experience to help with issues with ease, then that is the time where you can offer such services. 300 hours is just not nearly enough… That is like pre-pre amateur level of experience in 3D asset creation, and that applies even more to FiveM and GTA V in general cuz them assets need to be properly built and optimized for that game cuz its almost 12 years old and most modern stuff does not apply.

I have seen too many people try and fail only because they ignore the game engine limits and shove everything into the game thinking that “if it works for me, then it must be good” but then people on an actual server lagg, crash, stuff is despawning or is not properly set up and then people like me are called to fix the mess.

Also, there are quite a few small discord channels that are open to public and share all up to date information (yes some do it for a price but some dont). But I can tell you 1 think for sure, Blender 3.0 is indeed NOT the best for Sollumz… Maybe for Sollumz legacy which is severly outdated and unusable at this point.

Maybe you should try it before you knock it, just saying it’s more in-depth than you know. The preview is a tiny taste of the full product and even tells you how advaned the overall guide is. It goes over optimisations, vertex painting, correct texturing and materialling procedures and best practices for everything mentioned. The basic guide isn’t even close in regards to the full guide.

You offer much more things than I do? So why are you here? I’m not here to cut you down or engage in comments of slander. Try it or don’t it’s up to you, but don’t try and shame me for something you’ve not even looked at. I’m also making a video tutorial for this guide, truly going above and beyond to provide quality customer satisfaction.

I would also like to state I have been modding games since I was 13 and I am now 31. I used to make assets for SAMP and have been on and off with FiveM due to making scripts on top of buildings. I have a deep understanding of GTA and the engine that powers it from C# to JS to LUA. You don’t know me from adam but look at my account stats, I’ve been around a minute and wouldn’t put out half-cocked work to make me look bad. You jumping the gun and telling me to take it down without even seeing the actual product is crazy.

Try what exactly? You have very few hours to be teaching people and charging money for it. You are the one whom needs to try to actually learn stuff.

Unfortunately SAMP has nothing to do with FiveM and GTA V… You cant be whipping other games out cuz if we were at that point, I was making mods for Assetto Corsa, Fallout 4, Skyrim, Cyberpunk and Mafia 2 but despite all that, none of these games had anything to do with the way GTA V works.

I do not think you know more than an average modder because 300 hours is what I spent on YLD research on its own, and that is just one file… Hence I know what to do, how to do it, why to do it, what you cant do and what you shouldnt do, errors associated with yld issues, how to properly optimize the mesh to have yld work properly and .cloth bind onto the mesh the way its supposed to be… Plus with the yld, I had to edit Sollumz code to fix things they did wrong…

You need to understand that if you really want to teach people, you need to have very deep understanding of what you are working with. And that path is a very long path to take. If you deliver basic information that you yourself think is “deeper” then why over 90% of all creators do just basics such as using one and the same shader or doing only a single thing like clothing or just MLO’s or just make props and such. The reason why is because it takes thousands of hours to learn it on your own and since nobody is going to spend this much time with someone else, that is why people often just give up.

So if you really want to be a “teacher” I have nothing against it but you really need to up your game here and provide enough information, showcase your work or research you undertook in order to make people see and think “oh this dude is sick, I want him to teach me” and customers start rolling in.

So just to sum it up, provide actual links to actual proof just so people can see and know they aint gonna be scammed like some were with current “teachers” that charge money for things. But I can tell you this for sure, there aint no way with 300+ hours you achieve deep understanding of a game engine, the game, how all assets work, videogame optimization, blender and asset creation for videogames, all game file extensions, shaders and their properties for that specific game, skeletons/armatures for peds and props, the root of most error codes and issues people may encounter and much more…

I dont do stuff for CFX, I just fool around with things cuz it is what I like to do. I sometimes just help small servers (for free) cuz my real income is comming from work for V-Tubers, MMD and other things that are not relevant to FiveM in any way… So if your portfolio is purely SAMP and 300 hours in Blender + Sollums + FiveM combined, you need to 10x the amount of research.

Well anyways, imma wrap it up here cuz I feel like I type too much. I honestly want to see people that teach others how to do things the right way and if you can achieve the “master” level and teach them all you know then I have no issues with that and I bet that you will be endorsed by many cuz the word will spread fast. So I do wish you good luck but do keep in mind that within modding discords where people come for help, if they gonna pay for information they can find on YouTube (that is what most “teachers” do, they just rehearse stuff from YouTube tutorials and call it a day) then your name withing modding community wont be recognized. So if you do it right, the people will come naturally and you will be very busy.

Brother calm down. If you’ve got nothing good to add take it somewhere else. No one asked for your input. I’m offering my extensive experience across workflows over more than 18 years. You keep pushing this narrative as if it’s nothing but it’s really not. You got a problem with it take it to someone else that cares. If you have constructive criticism about the product after purchasing it I’m more than happy to help but I won’t continue to acknowledge your slander.

You clearly came into this post with the wrong attitude and I’m not just gonna roll over and say thanks for your well wishes. I stated I have 300+ hours in Blender and Sollumz, I have way more than that in GTA Modding in General, so much I couldn’t even count. I have been playing and modding GTA V since my release and despite SAMP having nothing to do with GTA V the engine was very similar, the files were also very similar. The reason I bring up other games is to show experience industry-wide not just locked to one niche. I’m not claiming to be the dev of all devs or the best blender guru out there but as the post says:
“a few sparse youtube tutorials all teaching different practices and using different softwares even if you define exactly what you’re looking for.” This is the current youtube ecosystem of ‘teachers’. Some with terrible mic quality, some with no skill or have no idea what they’re talking about at all. The simple fact I’ve encouraged this conversation despite the fact you were never willing to pay a penny shows my ability to deal with purchaser demands and support requests. I have free time on my hands and if you purchased the actual guide you’d see I’m not just blowing smoke or doing it for money and attention.

I spent my time learning and there are still things I am learning now, but this guide would have helped me a lot if I had it when I was starting out, which is my value proposition. A guide to mastery that isn’t only updated monthly based on user questions/feedback but has a video tutorial and the ability to speak directly to the person that made it via discord or many channels.

Now that we’re both done, please in future don’t come at posts so negatively. some people are genuinely just trying to have a positive impact on the community and putting a price tag on their work doesn’t open them up to being told they’re not good enough.

Here is a great resource you can use to learn about the filetypes, how to create and use them:

That site has helped me a lot in the past.

The guy has a youtube channel as well here:

https://www.youtube.com/@DEKURWINATOR

Good luck on your MLOs!

Added a whole new section to the guide surrounding Doors, Water and Animated Props.
Will be adding more over the next few days covering:
Vehicles, Guns, Clothes.