thank you, yes there is a sql file included, which supports weight and item based inventory’s just copy the one which is relevant to your esx setup and paste it in your phpmyadmin/workbench/heidi sql tab and press run, all items are registered as usable items so they will refill characters thirst on use
@t3dtg
Dropped you a message with a potential fix, everything runs fine locally for me without issue, however if you could let me know if that solves the issue for you, if it does ill update the main script and resend out to everyone who purchased.
fixed a bug which can be seen in the change log, everyone who purchased should recieve an email with the latest fixed version, if you havnt recieved this email please reach out to me on the forums or post here and i will sort that out.
Thanks
V0dka
May I suggest something - would it possible to add selling to NPCs in some form? I run a small private server that is mostly PvE/Coop, so a lot of these jobs rely on player to player interaction, whereas it would be nice to still be able to make money in the job from selling to NPCs.
Now thinking about it, it would be tricky to get the NPCs to actually come to the counter and buy coffee as I don’t think pathfinding works properly on custom MLOs, but maybe handing the coffee to a delivery rider (who could give you the money, get on a moped and then ride off and despawn) outside the front door might work (and actually be fairly accurate with how shops have been operating - at least in the UK - for the past year +)
This only works for Cafes?
Would it be possible to modify the Script to suit other jobs?
And my most relevant question. How does the image preview system work? Does it go by layers? Or is it adapted to the cup of coffee?
Hi,
If you have some coding knowledge then you could adapt the core of this to other systems, in regards to the image preview system I’m not exactly too sure what you mean, but each coffee is drawn using svgs specifying the height of each component