[Paid] CoDev Advanced Vehicle System - Ignition - Mileage - Engine Damage based on Mileage

damn so you cant even have it on your own test server and the main server on a vps. Greedy with the serial key i see. Cool but yeah im good for that price with 1 lockdown key for 1 ip, better hope no one has dynamic ip addresses.

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As I said earlier, it is to protect the verification and so you cannot change it and bypass it but we can provide a on live stream code show and then encrypt it in front of you so you can see everything is as we say.
We want to stay as transparent as possible but don’t wanna go dumb and let our work go away to 100s of servers for free.

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It’s a 2017 old graphics mod that still works, incredible that it still looks better than many other graphic mods, also it’s ran on a rtx 3080

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We have an open source of the mileage systrm on my own github that we first worked a while ago, not the same but if you’re a dev you can give it a try, it’s on my forum topics.

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You actually can, you can PM me on here if you want to get a seconday dev key, and if you have dynamic IP there are solutions out there for free that we can provide.

Just ask us and we’ll gladly help.

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What other options would you like to see on this?
Remember updates are free for all buyers.

Which options should we focus the most on?
  • More customization
  • Random vehicle engine stop if mileage too high and no maintenance made for engine
  • Animations for fixengine and fixstart commands
  • Tires damage system
  • Vehicle engine/start and mileage information command

0 voters

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Mostly all RP servers (that have hardcore RP) uses vehicle keys system of some sort. And only that servers would be interested in this. But this would not work with any key system.

And another shady Release which has encryption over code.

Would suggest read this post before buying to anyone who is interested. Paid Content in Releases - #36 by XDope

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You have not read any of my messages as I can see.

I’ll explain to you again.

We are open to going over a live voice chat and screen share, then show how the code we uploaded is the same as the code we’ll show over the voice call and show also how it is encrypted, we do not have any problem with that, what we do not want is people bypassing our system since tebex offers a simple download link to a file, it’s like you pay me and I give you a file but that file it’s then yours to do whatever you want with it and our work is then in hands of 100s of servers with only one paying.

I’ll say it again: we are and we’ll always be completely transparent with the files being the same as we show over a simple live screenshare and we will always show you the unobfuscated code and the obfuscated code so you can see it’s the same and we’re not playing dirty as others may do.

Until CFX releases what they announced recently we will use this to protect our work, when that tool becomes available, we’ll diss this and start using that tool.

And to also reply to your keys system, this resource is standalone, does not have anything to do with keys.
Every car has mileage and it doesn’t depend on anything but mysql-async.

What I would suggest is to kindly ask and read everything before trash talking our work like you’re doing.

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To be fair, I was developing a service that would cover most the protection needed for ya’ll resource sellers, I was gonna take care of securing everything easily done, my first idea was having a separate to handle all the routes and shit to verify your license, but then I forgot about removing it from the fxmanifest.lua and bypass that, so then I thought about a separate resource to take care of leakers, then I remembered they can also disable that… Tho now that I think of it you can have like a main event to get something and trigger it inside that resource which would be completely obfuscated and yeah fuck this I’m getting off-topic.

My last idea was something that would be much slower but might work, so you have an external PROGRAM that you need to ensure your resource’s startup by checking your license to my web-server then if successful it downloads the resource through byte-code and saves it into memory directly, not sure if that would work but I can surely work something around that…

Anyways this is not a WIP project anymore since I asked a forum’s moderator and they’ve said it most likely wouldn’t be approved since Tebex is working on a similar system…

Obfuscating the code and checking with a license is the best way-to-go tbf. Good luck finding a solution I might finish that and release the source code to the public.

Here’s a screenshot:

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Got your point mate but 90% of potential buyers are afraid of closed source. Sell it maybe double of the price as open source and have a lot more attentiont. Thats the way it works, dont made it online walking on it within the crowd of owners.

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I really like it. But since i cant implement also my own stuff to it im sad.
i would use it for my garage system which i allready have milage implemented and like the way of starting the engine. But maybe also engine failure would be nice.
But hey good luck with selling it :slight_smile:

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Paying 24 $ for existing scripts xD

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Pretty sure this is not the same of what you’re talking about.

And the one you MIGHT be talking about was also uploaded by me on Github.

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If there is a need for a custom version that could apply to you you can talk to us on private and we’ll try to help you as much as possible and if we can make anything good out of it we will.

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Hello, this script will work with [Release][ESX][Disc] X-Hotwire, hotwire script with keys and NPC interactions - Releases - Cfx.re Community ?

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As of now that would have conflicts with our as it uses same Engine Start natives as we do, but adding a hotwire option to our script could be a nice feature.

We’ll see next voting how many votes it would get.

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Thank you for answering.

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Are you using remote loading for this resource?

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Nope, please send me a PM with your discord so I can verify it’s you and I’ll show you in a live screen share.

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It’s encrypted as to not be used by hundreds of servers with only one purchasing it, but as I said earlier in a post, if anyone needs help with integrating it into their system they can just send us a PM or join our guild and we’ll see what changes need to be done.
From what I can think of it is just a matter of adding another server and client event which verifies the following:

if owner = license:x then
allowControl = true
end

We are open for customisation from our side if needed and can even help with integrating it as long as whoever purchases this also has intention of helping with it, with this I mean, we won’t change your own code to work with our but change our to work with yours and you adapt yours.

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