Blend Advanced Weapon Damage
Full control over every weapon’s damage - per body bone - from a single in-game panel.
No weapons.meta edits, no restarts. Edit → live preview → test on a dummy NPC → save. Changes
Everything saves to database
Features
- Per-bone damage across 20 bones (Advanced), 6 zones (Minimal), or one value (Simple) - per weapon.
- Live in-game NUI editor with real-time preview.
- Built-in test dummy for testing.
- Per-weapon recoil .
- Distance damage falloff per weapon.
- (oxmysql) + Discord webhook change logs with before→after diffs.
- Qbox / QBCore / ESX / standalone (ACE) auto-detection.
- 11 languages supported : EN · FR · ES · DE · AR · PT · RU · JA · ZH · IT · PL
The script Comes with 3 Modes
Advanced With 20 bones
Minimal Comes only with 6 bones
Simple Mode with 1 global damage per weapon
The script has a built in npc where you test the weapon damage so no need for someone to help
Documentation
Purchase
Support
Details
| Author | Blendbled |
| Code is accessible | escrowed |
| Subscription-based | No |
| Lines (approx) | ~ 3k |
| Requirements | oxmysql |
| Support | Yes |
Feedback and feature requests are welcomed
Thanks for reading this



