[PAID] Blend Advanced Weapon Damage - Per-Bone Damage, Recoil & Falloff | In-Game Editor | Qbox/QBCore/ESX

Blend Advanced Weapon Damage

Full control over every weapon’s damage - per body bone - from a single in-game panel.
No weapons.meta edits, no restarts. Edit → live preview → test on a dummy NPC → save. Changes
Everything saves to database

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Features

  • Per-bone damage across 20 bones (Advanced), 6 zones (Minimal), or one value (Simple) - per weapon.
  • Live in-game NUI editor with real-time preview.
  • Built-in test dummy for testing.
  • Per-weapon recoil .
  • Distance damage falloff per weapon.
  • (oxmysql) + Discord webhook change logs with before→after diffs.
  • Qbox / QBCore / ESX / standalone (ACE) auto-detection.
  • 11 languages supported : EN · FR · ES · DE · AR · PT · RU · JA · ZH · IT · PL

The script Comes with 3 Modes

Advanced With 20 bones

Minimal Comes only with 6 bones

Simple Mode with 1 global damage per weapon

The script has a built in npc where you test the weapon damage so no need for someone to help

:open_book: Documentation

Here

:shopping_cart: Purchase

https://blend.tebex.io/

:speech_balloon: Support


Details

Author Blendbled
Code is accessible escrowed
Subscription-based No
Lines (approx) ~ 3k
Requirements oxmysql
Support Yes

Feedback and feature requests are welcomed :heart: Thanks for reading this

[UPDATE] We’ve added to the recoil section the attachments support , if you have lets say an assault rifle with recoil x , you can add attachment buffs. to either reduce the recoil x or make it stronger based on your choice.