[PAID] AP5-ATMHacking | ATM Hack & Custom Minigame | [QBCore / ESX / QBOX]



:gear: Features:

  • :video_game: Minigame System โ€“ Engage players with a fully custom, timing-based minigame featuring smooth animations, sound effects, and four difficulty options: Easy, Medium, Hard, or Custom.
  • :oncoming_police_car: Police Integration โ€“ Add realistic tension with configurable police alerts at four distinct stages. Supports cd_dispatch and ps-dispatch, includes adjustable alert chances (0โ€“100%), and lets you set minimum officer requirements.
  • :hourglass_flowing_sand: Cooldown System โ€“ Keep gameplay balanced with individual ATM cooldowns, optional global cooldowns, and fully customizable timersโ€”or disable cooldowns entirely for unrestricted play.
  • :moneybag: Reward System โ€“ Reward players with randomized cash, bank deposits, or item drops. Configure min/max values, and add risk with optional item destruction on success or failure.
  • :wrench: Configurable โ€“ Easy to set up and fully customizable to fit your server.

:camera: Preview :camera:

:camera: Preview Video

:money_with_wings: Purchase :money_with_wings:

:shopping_cart: Get Escrowed Here


:shopping_cart: Get Open Source Here


Preview config.lua
Config = {}

Config.Debug = false

Config.Framework = 'qb' -- 'qb', 'esx', 'qbx'
Config.Target = 'qb' -- 'qb','ox'
Config.ProgressBar = 'qb' -- 'qb', 'ox'

Config.MiniGameDifficulty = 'medium' -- 'easy', 'medium', 'hard', or 'custom'
Config.MiniGameCustomDifficulty = {
    blocks = 5,
    speed = 1000,
    hitZone = 10
}

Config.EnableGlobalCooldown = false
Config.GlobalCooldown = 600 -- how long every atm cant be robbed for -- set to 0 or nil if you dont want this in use
Config.ATMCooldown = 180  -- Seconds -- how long each atm cant be robbed for -- set to 0 or nil if you dont want this in use

Config.DispatchSettings = {
    EnableDispatchAlerts = true,
    DispatchScript = 'cd_dispatch', -- Dispatch System ('ps-dispatch', 'cd_dispatch', or 'custom')
    DispatchCallChance = 100
}

Config.PoliceRequired = 0 -- Minimum police required to hack
Config.PoliceJobs = {'police'} -- Police job names
Config.AlertPoliceStage = 2 -- select the number for when police should be called 
-- 1 = when the first progressbar starts, 2 = when minigame opens, 3 = minigame completes, 4 = money received

Config.RequireItem = true
Config.HackItem = 'trojan_usb'
Config.HackItemLabel = 'Trojan USB'

Config.RemoveItemOnSuccess = true  -- Remove item on successful hack
Config.RemoveItemOnSuccessChance = 100
Config.RemoveItemOnFail = false    -- Remove item on failed hack
Config.RemoveItemOnFailChance = 100

Config.Reward = {
RewardType = 'Money', -- 'Money' or 'Item'
    Money = {
      MoneyType = 'cash', -- cash or bank
      Min = 2500,
      MaxRewardAmount = 7500
   },
   Item = {
      ItemName = 'dirtymoney' ,
      ItemLabel = 'Dirty Money',
      MinReward = 10000,
      MaxRewardAmount  = 30000
   }
}

Config.ATMModels = {
    `prop_atm_01`,
    `prop_atm_02`,
    `prop_atm_03`,
    `prop_fleeca_atm`,
}

Config.TargetSettings = {
    label = 'Hack ATM',
    icon = 'fas fa-user-secret',
    distance = 2.5
}
Config.HackTime = 5000 -- Time to hack in ms
Config.SuccessTime = 5000 -- Time to receive money after success

Other Releases

Scoreboard

Advanced Multi Job

Notify

Custom Plates

Advanced Shops System

Street Sweeper

Dumpster Diving

Banking

Crafting

:handshake: Support & Community

Need help, updates, or want to suggest features?
Join the AP5 Studios Community on Discord
:point_right: Click here to join: AP5 Studios

Additional Info

Code Access No
Subscription-based No
Lines of Code ~1500
Requirements None
Support Yes

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Nice job

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Thanks

Good work

1 Like

Thanks