Welcome to Advanced Evidence System: System that helps you fight crime on your server.
Dependency
- oxmysql
- ox_lib
- esx / qb-core / qbox
- ox_inventory / qs-inventory / qb-inventory - version before 2.0 / ps-inventory / lj-inventory / core_inventory / codem-inventory
Features
- Bullet Shell Evidence
- can be disabled
- configurable groups which can collect evidence
- configurable groups that won’t leave evidence
- configurable weapons that won’t leave evidence
- shooting from vehicle will leave evidence in that vehicle
- configurable evidence disappearing time
- configurable market type, colour and scale
- Bullet Evidence
- can be disabled
- bullet needs to hit something in order to be left as evidence
- long distances supported
- configurable evidence disappearing time
- configurable market type, colour and scale
- Blood Evidence
- killing player will leave evidence behind
- configurable groups which can collect evidence
- configurable evidence disappearing time
- configurable evidence disappearing on rain (it wont disappear in interior or under bridge or
something like that) - configurable market type, colour and scale
- Blood On Weapon
- hitting player (close combat) will leave players DNA on weapon
- Weapon Fingerprints
- not wearing gloves will leave evidence on that weapon
- configurable non gloves variations per ped model
- configurable ped models that have gloves by default
- Vehicle Fingerprints
- not wearing gloves upon entering vehicle will leave evidence behind
- configurable groups which can collect evidence
- configurable vehicle models in which evidence won’t be left
- configurable vehicle plates where evidence won’t be left
- configurable identifiers that won’t leave evidence
- Evidence Scanner
- possible to add as many as you want
- configurable groups for each scanner which can scan
- Evidence Report
- configurable for each evidence type what will be shown in report
- date
- time
- street
- ammo label (if exists)
- weapon serial (if exists)
- vehicle colour (if exists)
- vehicle plate (if exists)
- DNA owner (if exists)
- fingerprints (if exists)
- analyst (if exists)
- configurable for each evidence type what will be shown in report
- Evidence Database
- separated in 4 categories
- Bullet & Shell Reports
- Weapon Reports
- Blood Reports
- Vehicle Fingerprints Reports
- configurable delete evidence time
- searchable menu (keywords: date, time, street, serial number, ammo label, plate etc.)
- separated in 4 categories
Showcase
- To better understand the system, please check the preview.
Accessible code
- You can check it here.
Worth mentioning
- We can assure compatibility and intended functionality when using these up-to-date dependencies. However, we cannot guarantee proper script operation with older versions of the required scripts. It is highly recommended to use the specified latest versions to ensure optimal performance and compatibility.
- The script is not drag-and-drop; configuration is required to adapt it to your server environment.
Tebex
Code is accessible | Partly |
Subscription-based | No |
Lines (approximately) | 3100 |
Requirements | oxmysq /ox_lib / esx / qb / qbox |
Support | Yes |