[Paid] Advanced Evidence System [ESX/QB/QBOX]

Welcome to Advanced Evidence System: System that helps you fight crime on your server.


Dependency


Features

  • Bullet Shell Evidence
    • can be disabled
    • configurable groups which can collect evidence
    • configurable groups that won’t leave evidence
    • configurable weapons that won’t leave evidence
    • shooting from vehicle will leave evidence in that vehicle
    • configurable evidence disappearing time
    • configurable market type, colour and scale
  • Bullet Evidence
    • can be disabled
    • bullet needs to hit something in order to be left as evidence
    • long distances supported
    • configurable evidence disappearing time
    • configurable market type, colour and scale
  • Blood Evidence
    • killing player will leave evidence behind
    • configurable groups which can collect evidence
    • configurable evidence disappearing time
    • configurable evidence disappearing on rain (it wont disappear in interior or under bridge or
      something like that)
    • configurable market type, colour and scale
  • Blood On Weapon
    • hitting player (close combat) will leave players DNA on weapon
  • Weapon Fingerprints
    • not wearing gloves will leave evidence on that weapon
    • configurable non gloves variations per ped model
    • configurable ped models that have gloves by default
  • Vehicle Fingerprints
    • not wearing gloves upon entering vehicle will leave evidence behind
    • configurable groups which can collect evidence
    • configurable vehicle models in which evidence won’t be left
    • configurable vehicle plates where evidence won’t be left
    • configurable identifiers that won’t leave evidence
  • Evidence Scanner
    • possible to add as many as you want
    • configurable groups for each scanner which can scan
  • Evidence Report
    • configurable for each evidence type what will be shown in report
      • date
      • time
      • street
      • ammo label (if exists)
      • weapon serial (if exists)
      • vehicle colour (if exists)
      • vehicle plate (if exists)
      • DNA owner (if exists)
      • fingerprints (if exists)
      • analyst (if exists)
  • Evidence Database
    • separated in 4 categories
      • Bullet & Shell Reports
      • Weapon Reports
      • Blood Reports
      • Vehicle Fingerprints Reports
    • configurable delete evidence time
    • searchable menu (keywords: date, time, street, serial number, ammo label, plate etc.)

Showcase

  • To better understand the system, please check the preview.

Accessible code

  • You can check it here.

Worth mentioning

  • We can assure compatibility and intended functionality when using these up-to-date dependencies. However, we cannot guarantee proper script operation with older versions of the required scripts. It is highly recommended to use the specified latest versions to ensure optimal performance and compatibility.
  • The script is not drag-and-drop; configuration is required to adapt it to your server environment.
  • New QB Inventory (2.0) currently is not compatible with this asset

Tebex

Code is accessible Partly
Subscription-based No
Lines (approximately) 3100
Requirements oxmysq /ox_lib / esx / qb / qbox
Support Yes
47 Likes

nice work

Proof is in the script :smiley:

does it need any changes to work with police job scripts like wasabis?

Hi, you just need to configure in config jobs that can take evidence etc.

1 Like

perfect bro amazing as always

1 Like

Updates

v1.1
  • Added support for: CodeM Inventory
1 Like

Great work! NIce Job

do criminals have a way to destroy the evidence?

Yes and no, basically gotta add all the jobs in your city to the list who can do what like picking up evidence but its weird because they will still need the evidence bag item on them. I am waiting for an update when this can be adjusted so its fair to crims. Otherwise its a great evidence system probably the best I have come across.

1 Like

yea hopefully they can add that, otherwise it’s a little to unfair for criminals at the moment.

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Hopefully, or at least an item to clean up evidence for crims. I am not putting it into my city until that comes along haha fairness must exist

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doesn’t seem like they want to change it, can’t use it in my city if there’s no way to remove evidence as a crim… :frowning:

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Just seeing this now, really are you serious? the hell, that is absolutely ridiculous and impractical honestly

Can ya’ll update it with a change for crims to have an item or a way to clean up evidence at a scene?? Its a really gret evidence probably the best I have come across but that is the only thing it is lacking which leaves it really unfair and OP against crims not being able to cover themselves of a scene in rp.

Its been updated! Just to let you know.

1 Like