[PAID] Advanced Drug Tables ESX/QBCore



Welcome to Advanced Drug Tables | v1

Have you wanted a new and unique way for your players to craft drugs? Drug Tables will bring a lot of new RP into your city with our player synced features which allow all players to interact with your table.

Props created by [UPDATED] Drug Table Props

Dependencies

:scroll: List of current features

  • Compatible with all Inventory Systems.
  • Compatible with all Targeting Systems.
  • Synced between other players.
  • Unlimited Table Types, Recipes.
  • Custom Props & Ability to add your own props.

:eye: Upcoming Features

  • Built in Notification System.
  • Built in Progress Bar System.
  • Custom Modern Interface UI.

Config Layout

local seconds = 1000
Config = {}

-- Head to xs_drugtables/bridge to make any changes to your framework.

Config.progressCircle = {
    enabled = false,    -- Enable progress circle rather than progress bar?
    location = 'bottom' -- Location if enabled? Options 'bottom', 'center'
}

Config.DrugTables = {

    -- TABLE START --
    ['plastic_table_heroine'] = {       -- Name of usable item for this table

        prop = 'plastic_table_heroine', -- Name of prop within
        setupTime = 4 * seconds,        -- Time to set up table
        pickupTime = 4 * seconds,       -- Time to pack up table
        recipes = {                     -- Where all possible recipes for this specific table

            {

                label = 'Heroin Table',            -- Menu label

                craftingTime = 12 * seconds, -- Time to craft

                reward = {
                    ['heroin_shot'] = 1, -- Reward given after successful craft.

                    -- Add more rewards if desired, ['ITEM_NAME'] = QUANTITY
                },

                requirements = { -- Requirements for this drug to show on menu for craft
                    ['poppy'] = { label = 'Poppy', quantity = 3 }, -- Replace with your own ingredients
                    ['plastic_baggy'] = { label = 'Plastic Baggy', quantity = 1 }, -- Replace with your own ingredients

                    -- Add more required items to craft specific drug if desired, ['ITEM_NAME_NEEDED'] = { label = LABEL, quantity = QUANTITY }
                },

            },

            -- Add more menu options/recipes for this drug table here
        }
    },

    ['plastic_table_cocaine'] = {       -- Name of usable item for this table

        prop = 'plastic_table_cocaine', -- Name of prop within
        setupTime = 4 * seconds,        -- Time to set up table
        pickupTime = 4 * seconds,       -- Time to pack up table
        recipes = {                     -- Where all possible recipes for this specific table

            {

                label = 'Cocaine Table',            -- Menu label

                craftingTime = 12 * seconds, -- Time to craft

                reward = {
                    ['cocaine'] = 1, -- Reward given after successful craft.

                    -- Add more rewards if desired, ['ITEM_NAME'] = QUANTITY
                },

                requirements = { -- Requirements for this drug to show on menu for craft
                    ['poppy'] = { label = 'Poppy', quantity = 3 }, -- Replace with your own ingredients
                    ['plastic_baggy'] = { label = 'Plastic Baggy', quantity = 1 }, -- -- Replace with your own ingredients

                    -- Add more required items to craft specific drug if desired, ['ITEM_NAME_NEEDED'] = { label = LABEL, quantity = QUANTITY }
                },

            },

            -- Add more menu options/recipes for this drug table here
        }
    },

    ['plastic_table_ecstasy'] = {       -- Name of usable item for this table

        prop = 'plastic_table_ecstasy', -- Name of prop within
        setupTime = 4 * seconds,        -- Time to set up table
        pickupTime = 4 * seconds,       -- Time to pack up table
        recipes = {                     -- Where all possible recipes for this specific table

            {

                label = 'Ecstasy Table',            -- Menu label

                craftingTime = 12 * seconds, -- Time to craft

                reward = {
                    ['ecstasy'] = 1, -- Reward given after successful craft.

                    -- Add more rewards if desired, ['ITEM_NAME'] = QUANTITY
                },

                requirements = { -- Requirements for this drug to show on menu for craft
                    ['poppy'] = { label = 'Poppy', quantity = 3 }, -- Replace with your own ingredients
                    ['plastic_baggy'] = { label = 'Plastic Baggy', quantity = 1 }, -- -- Replace with your own ingredients

                    -- Add more required items to craft specific drug if desired, ['ITEM_NAME_NEEDED'] = { label = LABEL, quantity = QUANTITY }
                },

            },

            -- Add more menu options/recipes for this drug table here
        }
    },

    ['plastic_table_meth'] = {       -- Name of usable item for this table

        prop = 'plastic_table_meth', -- Name of prop within
        setupTime = 4 * seconds,        -- Time to set up table
        pickupTime = 4 * seconds,       -- Time to pack up table
        recipes = {                     -- Where all possible recipes for this specific table

            {

                label = 'Meth Table',            -- Menu label

                craftingTime = 12 * seconds, -- Time to craft

                reward = {
                    ['meth'] = 1, -- Reward given after successful craft.

                    -- Add more rewards if desired, ['ITEM_NAME'] = QUANTITY
                },

                requirements = { -- Requirements for this drug to show on menu for craft
                    ['poppy'] = { label = 'Poppy', quantity = 3 }, -- Replace with your own ingredients
                    ['plastic_baggy'] = { label = 'Plastic Baggy', quantity = 1 }, -- -- Replace with your own ingredients

                    -- Add more required items to craft specific drug if desired, ['ITEM_NAME_NEEDED'] = { label = LABEL, quantity = QUANTITY }
                },

            },

            -- Add more menu options/recipes for this drug table here
        }
    },

    ['plastic_table_mushrooms'] = {       -- Name of usable item for this table

        prop = 'plastic_table_mushrooms', -- Name of prop within
        setupTime = 4 * seconds,        -- Time to set up table
        pickupTime = 4 * seconds,       -- Time to pack up table
        recipes = {                     -- Where all possible recipes for this specific table

            {

                label = 'Mushroom Table',            -- Menu label

                craftingTime = 12 * seconds, -- Time to craft

                reward = {
                    ['shrooms'] = 1, -- Reward given after successful craft.

                    -- Add more rewards if desired, ['ITEM_NAME'] = QUANTITY
                },

                requirements = { -- Requirements for this drug to show on menu for craft
                    ['poppy'] = { label = 'Poppy', quantity = 3 }, -- Replace with your own ingredients
                    ['plastic_baggy'] = { label = 'Plastic Baggy', quantity = 1 }, -- -- Replace with your own ingredients

                    -- Add more required items to craft specific drug if desired, ['ITEM_NAME_NEEDED'] = { label = LABEL, quantity = QUANTITY }
                },

            },

            -- Add more menu options/recipes for this drug table here
        }
    },

    ['plastic_table_weed'] = {       -- Name of usable item for this table

        prop = 'plastic_table_weed', -- Name of prop within
        setupTime = 4 * seconds,        -- Time to set up table
        pickupTime = 4 * seconds,       -- Time to pack up table
        recipes = {                     -- Where all possible recipes for this specific table

            {

                label = 'Weed Table',            -- Menu label

                craftingTime = 12 * seconds, -- Time to craft

                reward = {
                    ['ogkushkush'] = 1, -- Reward given after successful craft.

                    -- Add more rewards if desired, ['ITEM_NAME'] = QUANTITY
                },

                requirements = { -- Requirements for this drug to show on menu for craft
                    ['poppy'] = { label = 'Poppy', quantity = 3 }, -- Replace with your own ingredients
                    ['plastic_baggy'] = { label = 'Plastic Baggy', quantity = 1 }, -- -- Replace with your own ingredients

                    -- Add more required items to craft specific drug if desired, ['ITEM_NAME_NEEDED'] = { label = LABEL, quantity = QUANTITY }
                },

            },

            -- Add more menu options/recipes for this drug table here
        }
    },
    -- TABLE END --


    -- Add more here by copying from TABLE START to TABLE END and pasting/customizing
}

:paperclips: All Links for Drug Tables

| Code is accessible | Yes, not all. |
| Subscription-based | No |
| Lines (approximately) | ~800+ |
| Requirements | ox_lib |
| Support | Yes |

9 Likes

This is actually really dope

2 Likes

shits fye, purchasing right now

2 Likes

this drug table works perfect in my city cannot deny im hoping to see more from this man on G.

2 Likes

appreciate you alot! we will be coming out with a lot more very soon. Starting with some more basic ones and advancing them into next level products. Glad to see you love it!

2 Likes

Heat as always :fire:

2 Likes

W script

3 Likes

Best script ive seen for such a long time. W :fire::fire::fire::heart:

2 Likes

This is fire. Can’t wait to include this in my city and see how my crim life adds this to their story. Looks easy to operate, love the detail for each drug.

2 Likes

Nothing but fire from X all the time looking forward to see the future bless you homie keep it up :love_you_gesture:

1 Like

We appreciate you a lot brotha!

1 Like

we are glad you liked the idea! There will be updates in the next week or so with UI and loads of new features.

1 Like

amazing script!

Can I use the props in my housing script instead of as items for them to use?

hello could someone help me i installed xs drug table but i cannot setup drug table using esx, ox lib, ox inventory

yes of course, just put the items in your housing script

Link down

Can we get this posted back up?

V2 DROPPING SOON in the next following weeks!