Sadly some servers canât push this as a resource, but i found the thing interesting and it can bring some more gore inside Zombies servers or whatever !
Heads donât seem to be networked.
If you respawn your ped if you are revived or sent to the hospital your head is still missing.
If you respawn your ped yourself, your head comes back on client but to everyone else your head looks like its missing still.
Of course they are not networked, because the networked entities pool is around 80, big servers wouldânt be able to handle this script more than a few minutes, and it would cause other scripts to break.
To avoid the ped head disappearing, please head to the docs, you will find everything needed.
Remember to always read the docs before asking things because most of the Time your answer is in it !
I am interested for my server but I have several questions, in the configuration you can put that peds are not affected? for example if I have missions with npcs or so that there is no conflict with pet scripts? and if you can configure so that players are not affected? seeing the comments of the post I am concerned about hearing the conflicts, because even if I want to implement it in a zombie server and this has a particular ped that spams as a zombie, if I shoot him once when he returns to spawn he will be headless?
I think that this type of conflicts would be fixed if instead of 100% of the shot in the head comes out flying, it would be at 20% or 30% chance of shooting the head flying out and add that certain peds that you configure may not be affected by the script, including by default the peds of animals.