Overview
A complete cannabis cultivation and distribution system where players grow, process, and sell weed from seed to street sale. Players can discover wild seeds, plant them in pots, care for plants with water and fertilizer, harvest buds, dry and trim them, package them into sellable quantities, and negotiate deals with NPC buyers.
At the core is a 10-trait genetics engine that allows crossbreeding across generations to produce unique hybrid strains. Traits such as potency, flavor, yield, and growth speed are inherited through male pollen pollination, creating evolving strains with distinct characteristics.
A 10-level progression system unlocks advanced mechanics like street selling, crossbreeding, scientist lab reports, seed cloning, and industrial freeze dryers. Illegal transactions use a configurable dirty money system, allowing servers to choose between framework accounts or inventory-based currency.
Features
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Full Cultivation Cycle — Plant seeds in pots, water and fertilize plants over time, monitor 4 growth stages, determine plant gender, harvest female buds, and recover pots for reuse. Grow lamps can accelerate growth and improve plant quality.
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10-Trait Genetics Engine — Every strain carries potency, THC, CBD, flavor, aroma, density, frost, yield, resilience, and growth speed. Crossbreeding inherits traits from male pollen and female plants with configurable mutation rates, producing unique hybrid strains tracked across generations.
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Crossbreeding System — Collect pollen from male plants and combine it with seeds at a weed table to create hybrid offspring with new genetic combinations.
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Scientist Lab & Cloning — A scientist NPC offers seed DNA analysis through lab reports and allows players to clone high-value seeds in bulk at configurable prices.
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Processing Pipeline — Harvest fresh buds, dry them on racks (optionally using heaters to speed up drying), trim them with scissors, bag them into grams, and package them into eighths, quarters, halves, and ounces. Strain identity and quality persist through every processing step.
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Freeze Dryer Equipment — Industrial freeze dryers drastically reduce drying time compared to racks. Each machine contains 18 trays capable of holding 144 buds and unlocks later in the progression system.
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NPC Street Selling — Approach pedestrians to negotiate deals based on product quality and strain genetics. NPCs may accept, counter-offer, reject, or attempt to rob the player. Gang NPCs increase robbery risk and suspicious activity can trigger police dispatch alerts.
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10-Level Progression System — Players gain XP from planting, watering, harvesting, breeding, and selling. Levels unlock advanced mechanics like selling, lab reports, crossbreeding, cloning, and freeze dryers. The
/weedstatscommand displays a live stats card showing level progress, XP, and milestones. -
Supply Store — The Germinator NPC sells growing supplies including pots, fertilizer, water, lamps, scissors, baggies, heaters, containers, and freeze dryers through a category-filtered shop UI.
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Interactive Growing Manual — A usable in-game manual with illustrated pages explaining every system, from planting and genetics to processing and selling.
Technical
- Framework:
Framework Agnostic - Dependencies:
community_bridge, ox_lib, oxmysql - Database: 6 Database tables
- Frontend: Vue 3 + Vite + Tailwind CSS — powers the UI
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 16,500 |
| Requirements | community_bridge, ox_lib, oxmysql |
| Support | Yes |









