Hello,
Do You have any idea how to set the ox inventory so that a specific food increases the status only to a specific maximum value.
For example, a bar gives you 10% of fullness, but you can eat it up to a maximum of 30%.
Find the logic that adds the food value and add something like
if foodItem == "barTo30" and getPlayerFoodValueHoweverYouDoThat() < 30 then setPlayerFoodValueHoweverYouDoThat(math.min(getPlayerFoodValueHoweverYouWant()+10, 30)) end