Hi everyone,
I’ve been trying to use the SetWeaponAnimationOverride Native to change the aim Animation, but I can’t figure out how to do it well. Can anybody help me?
How I’ve been using the command:
local menuAim = {
{
isMenuHeader = true,
header = 'Menú de Estilo de Disparo',
icon = "fa-regular fa-object-group",
},
{
header = 'Estilo por defecto',
icon = "fa-solid fa-crosshairs",
params = {
isAction = true,
event = function ()
SetWeaponAnimationOverride(PlayerPedId(), GetHashKey('Default'))
SetWeaponAnimationOverride(PlayerPedId(), GetHashKey('Default'))
print('Intentada cargar: '..`Default`..' cargada: '.. GetWeaponAnimationOverride(PlayerPedId()))
end
}
},
{
header = 'Estilo de Banda',
icon = "fa-solid fa-crosshairs",
params = {
isAction = true,
event = function ()
SetWeaponAnimationOverride(PlayerPedId(), GetHashKey('Gang1H'))
SetWeaponAnimationOverride(PlayerPedId(), GetHashKey('Gang1H'))
print('Intentada cargar: '..`Gang1H`..' cargada: '.. GetWeaponAnimationOverride(PlayerPedId()))
end
}
},
{
header = 'Estilo de Paleto',
icon = "fa-solid fa-crosshairs",
params = {
isAction = true,
event = function ()
SetWeaponAnimationOverride(PlayerPedId(), GetHashKey('Hillbilly'))
SetWeaponAnimationOverride(PlayerPedId(), GetHashKey('Hillbilly'))
print('Intentada cargar: '..`Hillbilly`..' cargada: '..GetWeaponAnimationOverride(PlayerPedId()))
end
}
},
{
header = "Atrás",
icon = "fa-solid fa-angle-left",
params = {
isAction = true,
event = OpenHolsterMenu
}
}
}
exports['qb-menu']:openMenu(menuAim)
Thanks in advanced