do you have a discord server where you offer support or something?
Youâre not allowed to post Discord links on the formus so⌠go PMs
Looks great! ![]()
~ J
Wooo ZAP
need help add minimap liberty city remix 1.0
Help with what�
This could also be caused either by the texture itself or the compression method. Iâll look into it and get back to you.
Yes, so what Iâve tried:
- Overlapping the tiles to get rid of the gap. This didnât work as the textures were visibly overlapping by 1 pixel.
- Changing the resolution of the textures to multiples of 4500 since the default game tile is 4500x4500 to circumvent any rounding errors when the script upscales or downscales the texture to fit in the tile.
- Changing the compression methods and mipmap levels.
- Messing around with the zoomdata levels.
I donât think I can do much about this, looks like this is due to how the scaleforms are rendered internally since the gaps disappear and appear based on the position and zoom level of the map. I donât exclude the possibility that there is something wrong in my script, but the core of it is actually just a few lines and I canât really see anything that would cause this.
You could try to use bigger textures if you donât already. I used 8192x8192 atlas textures for the liberty city + vice city mod and the gaps were acceptable.
So managed somewhat of a workaround using custom textures and the coord placing feature, so I was able to fit islands like cayo and roxwood into a single tile instead of breaking them up, thus removing the gaps.
Nice, looks great. I appreciate that you took the time to actually read the âusageâ section. ![]()
Does anyone have a updated ventura postal map by chance?
I did some testing today, Iâm going to make this based on 3d mesh (like vanilla tiles). Iâll post it here when itâs done
Does someone have the maptiles for NĂźrburgring and SpaFrancochamps ?
how to make minimap round
is it done?
Wrong thread.
I am having trouble using MINIMAP_LOADER.gfx, it doesnât make the minimap circular. I think is because MINIMAP_LOADER.gfx is not designed for circular maps? Because to make it round it needs gfx. If I understand correctly do I need to edit MINIMAP_LOADER.gfx? I have tried opening and reading MINIMAP_LOADER.gfx in a gfx editor but I still donât understand the code in gfx clearly. My question is, has anyone been able to use Extra Map Tiles with the minimap as a circle or is there any way to set it?
Yes, it probably doesnt work with circular minimaps. I didnt make the minimap loader file so I actually dont know what is going on inside of it.
the minimap loader i made is a simple âtexture loaderâ that works inside the game map⌠it doesnât handle âcircular minimapsâ because itâs not a minimap⌠itâs a just a texture loader that works inside the game map.
Unless you use the Rounded Minimap i made which is a real rounded scaleform and not some weird NUI ![]()



