Opinionated concerns about the state of FiveM

I don’t really see what could be done from a discoverability standpoint on a large scale. There are small attempts to push for non-RP content, like the pinned servers and the new Community Spotlight, but these will only ever cover like 10 servers at most.

I can understand that point of view, but there are things that could be done to improve it, like moving the server browser one step deeper into navigation and covering it with server gamemodes/categories which would expose browsing players to more experiences on the platform (as described here).

Pinned servers were great at first, but quickly lost value when they stopped getting rotated as often. Nowadays we’re lucky to see a couple of changes (one server removed, another added) once a year. It’s not something that has scaled very well if at all with the growth of the platform.

Community spotlight is a part of the solution, not the solution. Just like pinned servers, it only goes so far, which is why I believe the server browser being turned onto its head with the changes I’ve proposed (here) will be a good thing long-term so long as it’s maintained.

I understand that it’s a “small team” but that excuse becomes moot when your parent company is (figuratively) printing money in the billions.

Exactly. Big money behind a platform with very little resources, it almost seems intentional that things are this way.

As I said in the post, they can either put more money into staffing the compliance team or they could write some automation to counter the abuse, like automatically flagging and sending notices to servers when keywords in content (ytd’s more importantly) are detected, and then automatically replying and closing all tickets opened against the server when action has been taken against it.

This alone would likely solve a good chunk of the backlog but there has clearly been no intent of doing that.