Keeping it to the point…
1. Server browser
It’s just bad. There are many reasons for this and it’s hurting most servers on the platform.
You can read more about why this has come to be here where I’ve discussed the biggest pain points and have also proposed a solution (not a perfect one by any means) for this.
This is closely related to the last point in this thread.
2. Compliance Communication
The lack of communication for PLA and compliance in general is making this platform look like it’s ran by some shady offshore company in the Maldives:
- Tickets are automatically closed after a month of inactivity and often go without a reply.
- DMCA takedown requests are ignored (judging by the two that we submitted back on the 16th of April that still have had no response), and there’s no communication for when more information is needed on a takedown request, it just gets silently treated as an invalid request.
- Very little resources have been assigned to enforce the PLA which is something that Rockstar was very keen to make out to be a huge deal back when the PLA changes initially took effect.
- To be clear, it is a huge deal, but it’s not currently being treated like one. It needs more resources.
See related points 4 and 4b below for more.
3. Server Builds
There’s not been a new recommended (or even “optional”) build since January 2024 which is just abysmal.
Are any of the recent builds even considered stable or is this due to negligence, laziness or because something else is in the works to replace this system?
4. PLA: Enforcement
Despite all of the publicity and fallout surrounding it, the PLA is still not enforced fairly.
Pinned servers are selling virtual currencies which has been directly reported time and time again in private communication channels with Cfx.re and to this day no action has been taken. If it’s stated in the PLA that it’s not allowed, then it should either be enforced as such or it should be appropriately removed from the agreement.
The ball on this one was dropped harder than a block of soap in a prison shower and still to this day there’s been no effort to actually scale with the problem, whether that be by hiring more compliance team members or implementing automated enforcement solutions.
4b. PLA: Compliance Incentives
There are no incentives for servers to follow the PLA other than the now-expired fear of being blacklisted.
The backlog is so long now and too many complaints have been made about it being so long that server owners don’t have any fear of being blacklisted anymore, so copyright infringement is more rampant than ever.
An example incentive to follow the PLA would be to publish monthly or quarterly compliance updates detailing how many servers were blacklisted and given warnings, in a community pulse-like format.
5. Stale UGC platform evolvement
There have been no major changes to any of the key aspects of delivering a UGC platform, and because of that, the community is suffering.
An example change here would be improving discoverability for servers and to stop leaning so damn hard on roleplay for every single marketing piece that goes out.
I’m of course biased here because I run a server that has been strictly no-roleplay since 2019, but I feel like we should be embracing the platform for what it is, not for the thing that has dominated it and shut most other things out for the last 5 years.
The magic of this platform and why it took off the way it did has always been to do with the possibilities of creating something new. But these days, all of those new ideas get pushed to the bottom of the list and are left to stagnate because there’s no help from the platform to make them known. It’s left entirely to the server developers, who usually want to spend more time developing something fun and novel and less time marketing it on their own accord and personal wealth.
We now live in a time where accessibility is key, and if there’s no accessibility then people will struggle to find what they’re looking for. The server browser is the gateway to the platform and it’s old, stale and not optimized for what the platform ultimately needs.
As a side note, Roblox got popular because it gave people an avenue to discover new things, not because it kept pushing the same thing over and over again. Roleplay will eventually die out and the platform will go along with it when all the unique content that was created by passionate server developers (who were abandoned by the platform up to this point) has been buried and long forgotten about.